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Character_Knowledge.cpp
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181 lines (148 loc) · 3.66 KB
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#pragma once
#ifndef WORLDSIM_CHARACTER_KNOWLEDGE_CPP
#define WORLDSIM_CHARACTER_KNOWLEDGE_CPP
/* WorldSim: Character_Knowledge
#include "Character_Knowledge.cpp"
Implementation of Character_Knowledge.hpp
*/
#include "Character_Knowledge.hpp"
Character_Knowledge::Character_Knowledge()
{
}
void Character_Knowledge::init()
{
currentGoal.set(-1,-1);
}
// Adds the tile to the Character's knowledge.
void Character_Knowledge::addTile(World_Local* _map, int _x, int _y, bool isSubterranean)
{
if (_map == 0 || _x < 0 || _y < 0 || _x >= LOCAL_MAP_SIZE || _y >= LOCAL_MAP_SIZE) { return; }
if (isSubterranean == false)
{
for (int i = 0; i < vMapsVisited.size(); ++i)
{
if (vMapsVisited(i) == _map)
{
// Flip fog bit
(*vaTileVisited(i))(_x,_y) = 2;
return;
}
}
// If we are here, the map doesn't exist in knowledge yet, and we must add it.
vMapsVisited.push(_map);
auto aFog = new ArrayS2<char>;
aFog->init(LOCAL_MAP_SIZE, LOCAL_MAP_SIZE, 0);
// Flip fog bit
(*aFog)(_x,_y) = 2;
vaTileVisited.push(aFog);
}
else
{
for (int i = 0; i < vSubMapsVisited.size(); ++i)
{
if (vSubMapsVisited(i) == _map)
{
// Flip fog bit
(*vaSubTileVisited(i))(_x,_y) = 2;
return;
}
}
// If we are here, the map doesn't exist in knowledge yet, and we must add it.
vSubMapsVisited.push(_map);
auto aFog = new ArrayS2<char>;
aFog->init(LOCAL_MAP_SIZE, LOCAL_MAP_SIZE, 0);
// Flip fog bit
(*aFog)(_x,_y) = 2;
vaSubTileVisited.push(aFog);
}
}
// Adds the tile to the Character's knowledge.
// Overloaded to allow absolute coordinates.
void Character_Knowledge::addTile(unsigned long int _x, unsigned long int _y, bool isSubterranean)
{
if (_x > world.maximumX || _y > world.maximumY)
{ return; }
int _gX = 0;
int _gY = 0;
int _lX = 0;
int _lY = 0;
world.absoluteToRelative(_x, _y, &_gX, &_gY, &_lX, &_lY);
World_Local* _map = world(_gX,_gY);
if (_map == 0) { return; }
if (isSubterranean == false)
{
for (int i = 0; i < vMapsVisited.size(); ++i)
{
if (vMapsVisited(i) == _map)
{
// Flip fog bit
(*vaTileVisited(i))(_lX,_lY) = 2;
return;
}
}
// If we are here, the map doesn't exist in knowledge yet, and we must add it.
vMapsVisited.push(_map);
auto aFog = new ArrayS2<char>;
aFog->init(LOCAL_MAP_SIZE, LOCAL_MAP_SIZE, 0);
// Flip fog bit
(*aFog)(_lX,_lY) = 2;
vaTileVisited.push(aFog);
}
else
{
for (int i = 0; i < vSubMapsVisited.size(); ++i)
{
if (vSubMapsVisited(i) == _map)
{
// Flip fog bit
(*vaSubTileVisited(i))(_lX,_lY) = 2;
return;
}
}
// If we are here, the map doesn't exist in knowledge yet, and we must add it.
vSubMapsVisited.push(_map);
auto aFog = new ArrayS2<char>;
aFog->init(LOCAL_MAP_SIZE, LOCAL_MAP_SIZE, 0);
// Flip fog bit
(*aFog)(_lX,_lY) = 2;
vaSubTileVisited.push(aFog);
}
}
//returns true if the Character has seen this tile.
char Character_Knowledge::hasSeen(World_Local* _map, int _x, int _y, bool isSubterranean)
{
if (_map == 0 || _x < 0 || _y < 0 || _x >= LOCAL_MAP_SIZE || _y >= LOCAL_MAP_SIZE) { return 0; }
if (isSubterranean == false)
{
for (int i = 0; i < vMapsVisited.size(); ++i)
{
if (vMapsVisited(i) == _map)
{
return (*vaTileVisited(i))(_x,_y);
}
}
}
else
{
for (int i = 0; i < vSubMapsVisited.size(); ++i)
{
if (vSubMapsVisited(i) == _map)
{
return (*vaSubTileVisited(i))(_x,_y);
}
}
}
return 0;
}
void Character_Knowledge::updateLOS()
{
for (int i = 0; i < vMapsVisited.size(); ++i)
{
(*vaTileVisited(i)).replaceFill(2,1);
}
for (int i = 0; i < vSubMapsVisited.size(); ++i)
{
(*vaSubTileVisited(i)).replaceFill(2,1);
}
}
#endif