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Menu_WorldSimulator.hpp
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820 lines (692 loc) · 23.5 KB
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#pragma once
#ifndef WORLDSIM_MENU_WORLDSIMULATOR_HPP
#define WORLDSIM_MENU_WORLDSIMULATOR_HPP
/* WorldSim: Menu_WorldSimulator.hpp
#include "Menu_WorldSimulator.hpp" */
/** @brief World simulator menu.
The player can simulate the world to build up civilisation, before jumping in.
The player can then select one of the inhabitants to play as.
*/
#include "World_Viewer.hpp"
#include "World_Viewer_Minimap.hpp"
#include "Menu_Tribes.hpp"
#include "Menu_Civs.hpp"
#include "Menu_Settlements.hpp"
#include "Menu_World.hpp"
#include "Menu_Character.hpp"
#include "Menu_Biome.hpp"
#include "Menu_Flora.hpp"
#include "Menu_Creatures.hpp"
class Menu_WorldSimulator: public GUI_Interface
{
private:
GUI_Manager guiManager;
Wildcat::Font* font;
/* Texture to draw in the background of this menu. */
Texture* backgroundTexture;
/* Colours / theme. */
ColourRGB <unsigned char> cNormal;
ColourRGB <unsigned char> cSelected;
ColourRGB <unsigned char> cDropPanel;
ColourRGB <unsigned char> cHighlight;
/* Button: Resume or commence simulation of the world map. */
GUI_Button buttonStartSimulation;
/* Button: Pause the simulation so the player can look around the world as it currently exists. */
GUI_Button buttonPauseSimulation;
/* Number entry: Simulation speed. */
GUI_CycleButton cycleSimulationSpeed;
/* Textbox: Caption for simulation speed. */
GUI_TextBox textSimulationSpeed;
/* Button: Step the simulation forward by a certain amount of time. (Day/Month/Year). */
GUI_Button buttonIncrementDay;
GUI_Button buttonIncrementMonth;
GUI_Button buttonIncrementYear;
GUI_Button buttonIncrementContinuous;
//GUI_Button buttonIncrementContinuous;
/* Menu for investigating an individual tribe */
GUI_Button buttonTribeMenu;
/* Menu for seeing info about the world. */
GUI_Button buttonWorldMenu;
/* Menu for a list of all biomes. */
GUI_Button buttonBiomeMenu;
/* List of all characters in the game. */
GUI_Button buttonCharacterMenu;
/* Toggle tribal territory visibility */
GUI_Button buttonTerritoryView;
/* List of all Civs in the game */
GUI_Button buttonCivMenu;
/* Switch to subterranean view on local map */
GUI_Button buttonSubterraneanView;
/* Button: Switch between 1/4 or fullscreen view of world map. */
GUI_Button buttonExpandMap;
/* Button to view list of all Flora in World */
GUI_Button buttonFlora;
/* Button to view list of all Creatures in the World */
GUI_Button buttonCreaturesMenu;
/* Button to view list of all Settlements in the World */
GUI_Button buttonSettlementsMenu;
// Base world view modes
// Toggle Textures
GUI_Button buttonMinimapBaseTexture;
// Toggle landmass/biome view
GUI_Button buttonMinimapBaseLand;
bool simulateWorld;
bool fullScreenWorldView;
/* Submenus */
Menu_Tribes menuTribes;
Menu_Civs menuCivs;
Menu_World menuWorld;
Menu_Characters menuCharacter;
Menu_Biome menuBiome;
Menu_Flora menuFlora;
Menu_Creatures menuCreatures;
Menu_Settlements menuSettlements;
public:
Menu_WorldSimulator()
{
backgroundTexture=&TEX_NEW_GAME_BACKGROUND;
worldViewer.world = &world;
worldViewer.active = true;
minimap.world = &world;
minimap.active=true;
simulateWorld=false;
buttonExpandMap.text="Expand";
buttonExpandMap.setColours(cNormal,cHighlight,0);
//buttonExpandMap.setPanel(0,0,32,32);
buttonExpandMap.texture = &TEX_GUI_EXPAND;
fullScreenWorldView=true;
menuTribes.active=false;
menuWorld.active=false;
menuCharacter.active=false;
menuBiome.active=false;
menuFlora.active=false;
menuCreatures.active=false;
menuSettlements.active=false;
minimap.active=true;
// Link MenuSettlementDetails and MenuCharacterDetails until I can implement a MenuManager
menuSettlements.menuSettlementDetails.menuCharacterDetails = &menuCharacter.menuCharacterDetails;
}
void setFont(Wildcat::Font* _font)
{
font = _font;
guiManager.setFont(_font);
}
void init()
{
/* Initialise theme. */
cNormal.set(200,200,200);
cSelected.set(180,180,180);
cDropPanel.set(170,170,170);
cHighlight.set(170,170,170);
cycleSimulationSpeed.wrap=false;
cycleSimulationSpeed.currentOption=0;
cycleSimulationSpeed.addOption("PAUSED");
cycleSimulationSpeed.addOption("1x");
cycleSimulationSpeed.addOption("60x");
cycleSimulationSpeed.addOption("100x");
cycleSimulationSpeed.addOption("1,000x");
cycleSimulationSpeed.addOption("10,000x");
cycleSimulationSpeed.addOption("100,000x");
cycleSimulationSpeed.addOption("1,000,000x");
cycleSimulationSpeed.addOption("10,000,000x");
cycleSimulationSpeed.addOption("100,000,000x");
cycleSimulationSpeed.texCycleButton=&TEX_GUI_DECREMENT;
cycleSimulationSpeed.setColours(cNormal,cHighlight,0);
textSimulationSpeed.text="Speed:";
textSimulationSpeed.setColours(cNormal);
buttonIncrementDay.text = "+D";
buttonIncrementDay.setColours(cNormal,cHighlight,0);
buttonIncrementMonth.text = "+M";
buttonIncrementMonth.setColours(cNormal,cHighlight,0);
buttonIncrementYear.text = "+Y";
buttonIncrementYear.setColours(cNormal,cHighlight,0);
buttonIncrementContinuous.text = "+++";
buttonIncrementContinuous.setColours(cNormal,cHighlight,0);
buttonTribeMenu.text="Tri";
buttonTribeMenu.setColours(cNormal,cHighlight,0);
buttonWorldMenu.text="Leg";
buttonWorldMenu.setColours(cNormal,cHighlight,0);
buttonBiomeMenu.text="Bio";
buttonBiomeMenu.setColours(cNormal,cHighlight,0);
buttonCharacterMenu.text="Cha";
buttonCharacterMenu.setColours(cNormal,cHighlight,0);
buttonCivMenu.text="Civ";
buttonCivMenu.setColours(cNormal,cHighlight,0);
buttonSubterraneanView.text = "Sub";
buttonSubterraneanView.setColours(cNormal,cHighlight,0);
buttonTerritoryView.text="Ter";
buttonTerritoryView.setColours(cNormal,cHighlight,0);
buttonFlora.text="F";
buttonFlora.setColours(cNormal,cHighlight,0);
buttonCreaturesMenu.text="Crt";
buttonCreaturesMenu.setColours(cNormal,cHighlight,0);
buttonSettlementsMenu.text="Cit";
buttonSettlementsMenu.setColours(cNormal,cHighlight,0);
buttonMinimapBaseTexture.init("", &TEX_GUI_MINIMAP_BASE_TEXTUREMODE, cNormal, cHighlight, 0, true);
buttonMinimapBaseLand.init("", &TEX_GUI_MINIMAP_BASE_LANDMODE, cNormal, cHighlight, 0, true);
guiManager.add(&minimap);
guiManager.add(&textSimulationSpeed);
guiManager.add(&cycleSimulationSpeed);
guiManager.add(&buttonIncrementDay);
guiManager.add(&buttonIncrementMonth);
guiManager.add(&buttonIncrementYear);
guiManager.add(&buttonIncrementContinuous);
guiManager.add(&buttonTribeMenu);
guiManager.add(&buttonWorldMenu);
guiManager.add(&buttonBiomeMenu);
guiManager.add(&buttonCharacterMenu);
guiManager.add(&buttonCivMenu);
guiManager.add(&buttonFlora);
guiManager.add(&buttonCreaturesMenu);
guiManager.add(&buttonSettlementsMenu);
guiManager.add(&buttonTerritoryView);
guiManager.add(&buttonSubterraneanView);
/* GUI Minimap Buttons */
guiManager.add(&buttonMinimapBaseTexture);
guiManager.add(&buttonMinimapBaseLand);
/* Submenus */
guiManager.add(&menuTribes);
guiManager.add(&menuCivs);
guiManager.add(&menuWorld);
guiManager.add(&menuCharacter);
guiManager.add(&menuBiome);
guiManager.add(&menuFlora);
guiManager.add(&menuCreatures);
guiManager.add(&menuSettlements);
textSimulationSpeed.active=true;
cycleSimulationSpeed.active=true;
buttonIncrementDay.active=true;
buttonIncrementMonth.active=true;
buttonIncrementYear.active=true;
buttonIncrementContinuous.active=true;
buttonTribeMenu.active=true;
buttonWorldMenu.active=true;
buttonBiomeMenu.active=true;
buttonCharacterMenu.active=true;
buttonCivMenu.active=true;
buttonFlora.active=true;
buttonCreaturesMenu.active=true;
buttonSettlementsMenu.active=true;
buttonTerritoryView.active=true;
buttonSubterraneanView.active=true;
buttonExpandMap.active = false;
buttonStartSimulation.active = false;
buttonPauseSimulation.active = false;
menuTribes.init();
menuCivs.init();
menuWorld.init();
menuCharacter.init();
menuBiome.init();
menuFlora.init();
menuCreatures.init();
menuSettlements.init();
//minimap.init();
worldViewer.centerView();
eventResize();
}
void render()
{
// if ( active == false )
// {
// if ( menuAdventureMode.active )
// {
// menuAdventureMode.render();
// return;
// }
// return;
// }
/* Draw background texture. */
if ( fullScreenWorldView==true)
{
Renderer::placeTexture4(panelX1,panelY1,panelX2,panelY2,backgroundTexture,true);
}
else
{
Renderer::placeTexture4(panelX1,panelY1,panelX2,panelY2,backgroundTexture,true);
}
/* Preview world view. */
worldViewer.render();
// MESSAGE CONSOLE
const int nY = panelY2-panelY1;
Renderer::placeColour4a(200,200,250,125,panelX1,panelY1+120,panelX1+220,panelY2);
int currentY = panelY2-2;
int iMessage = vConsoleMessage.size()-1;
int linesDrawn = 0;
while (currentY>panelY1+120 && iMessage>=0 && iMessage<vConsoleMessage.size() )
{
linesDrawn = font8x8.drawText(vConsoleMessage(iMessage),panelX1,currentY,panelX1+220,currentY-38,false,false);
--iMessage;
currentY-=linesDrawn*9;
currentY-=2;
}
// Minimap
// I think we can assume it'll be a square, although in future a rectangle may be more realistic.
Renderer::placeColour4a(250,200,250,250,panelX1,panelY1,panelX1+220,panelY1+220);
// Tile info panel
Renderer::placeColour4a(200,250,250,250,panelX1,panelY1+236,panelX1+220,panelY1+356);
//if (world.queryWorldX != -1 && world.queryWorldY != -1)
if ( world.isSafe(world.queryWorldX,world.queryWorldY) )
{
World_Local * tile = world.getTile(world.queryWorldX,world.queryWorldY);
if ( tile != 0 )
{
// Tile stats
font8x8.drawText
(Stream() << tile->getTerrainName() << " ("<<world.queryWorldX<<", "<<world.queryWorldY<<")",
panelX1,panelY1+310,panelX1+220,panelY1+320,false,true);
font8x8.drawText
(Stream() << "Landmass: "<< world.getLandmassName(world.queryWorldX,world.queryWorldY),
panelX1,panelY1+300,panelX1+220,panelY1+310,false,true);
font8x8.drawText
(Stream() << "Biome: "<< world.getBiomeName(world.queryWorldX,world.queryWorldY),
panelX1,panelY1+290,panelX1+220,panelY1+300,false,true);
font8x8.drawText(Stream() << tile->baseMetal << " metal",
panelX1,panelY1+280,panelX1+220,panelY1+290,false,true);
// Elevation
font8x8.drawText
(Stream() << "Elevation: "<< tile->centerHeight << "m",
panelX1,panelY1+270,panelX1+220,panelY1+280,false,true);
// Tile image
Renderer::setTextureMode();
Renderer::placeTexture4(panelX1, panelY1+236, panelX1+32, panelY1+268, tile->currentTexture(), false);
}
}
// Map info panel
Renderer::placeColour4a(250,200,250,250,panelX1,panelY1+356,panelX1+220,panelY1+476);
if ( world.isSafe(world.queryWorldX,world.queryWorldY) )
{
World_Local * tile = world.getTile(world.queryWorldX,world.queryWorldY);
if ( tile != 0 )
{
if (tile->data && tile->data->aLocalTile.isSafe(world.queryWorldXLocal,world.queryWorldYLocal))
{
if ( tile->data->aLocalTile(world.queryWorldXLocal,world.queryWorldYLocal).objStatic )
{
const std::string sName =
tile->data->aLocalTile(world.queryWorldXLocal,world.queryWorldYLocal).objStatic->getName();
font8x8.drawText
(Stream() << sName,
panelX1,panelY1+418,panelX1+220,panelY1+428,false,true);
}
font8x8.drawText
(Stream() << tile->data->aLocalTile
(world.queryWorldXLocal,world.queryWorldYLocal).getName()
<< " ("<<world.queryWorldXLocal<<", "<<world.queryWorldYLocal<<")",
panelX1,panelY1+408,panelX1+220,panelY1+418,false,true);
font8x8.drawText
(Stream() << tile->getTerrainName() << " ("<<world.queryWorldXLocal<<", "<<world.queryWorldYLocal<<")",
panelX1,panelY1+398,panelX1+220,panelY1+408,false,true);
font8x8.drawText
(Stream() << "Elevation: "<< tile->data->aLocalTile
(world.queryWorldXLocal,world.queryWorldYLocal).height << "m",
panelX1,panelY1+388,panelX1+220,panelY1+398,false,true);
}
// Tile image
Renderer::setTextureMode();
Renderer::placeTexture4(panelX1, panelY1+356, panelX1+32, panelY1+388, tile->currentTexture(), false);
}
}
buttonExpandMap.render();
// DATE
Renderer::placeColour4a(150,150,150,255,panelX2-208,panelY2-20,panelX2,panelY2-10);
std::string strDate = globalCalendar.toString();
font8x8.drawText("DATE: "+strDate,panelX2-208,panelY2-20,panelX2,panelY2-10, false, true);
worldPop=0;
for (int i=0;i<world.vTribe.size();++i)
{
worldPop+=world.vTribe(i)->vCharacter.size();
}
for (int i=0;i<world.vCiv.size();++i)
{
//Todo: Remove dead civ members from vector.
worldPop+=world.vCiv(i)->vCharacter.size();
}
//Population
Renderer::placeColour4a(150,150,150,255,panelX2-380,panelY2-20,panelX2-208,panelY2-10);
font8x8.drawText("Pop: "+DataTools::toString(worldPop),panelX2-380,panelY2-20,panelX2-208,panelY2-10, false, true);
guiManager.render();
}
void logicTick()
{
//textDate.text = world.date.toString("-");
if(active)
{
if ( cycleSimulationSpeed.getCurrentOption() == "PAUSED" )
{
//PAUSE_LOGIC=true;
//std::cout<<"Simulation paused.\n";
TIME_SCALE=0;
}
if ( cycleSimulationSpeed.getCurrentOption() == "1x" )
{
//PAUSE_LOGIC=false;
TIME_SCALE = 1;
}
else if ( cycleSimulationSpeed.getCurrentOption() == "60x" )
{
//PAUSE_LOGIC=false;
TIME_SCALE = 60;
}
else if ( cycleSimulationSpeed.getCurrentOption() == "100x" )
{
//PAUSE_LOGIC=false;
TIME_SCALE = 100;
}
else if ( cycleSimulationSpeed.getCurrentOption() == "1,000x" )
{
//PAUSE_LOGIC=false;
TIME_SCALE = 1000;
}
else if ( cycleSimulationSpeed.getCurrentOption() == "10,000x" )
{
//PAUSE_LOGIC=false;
TIME_SCALE = 10000;
}
else if ( cycleSimulationSpeed.getCurrentOption() == "100,000x" )
{
//PAUSE_LOGIC=false;
TIME_SCALE = 100000;
}
else if ( cycleSimulationSpeed.getCurrentOption() == "1,000,000x" )
{
//PAUSE_LOGIC=false;
TIME_SCALE = 1000000;
}
else if ( cycleSimulationSpeed.getCurrentOption() == "10,000,000x" )
{
//PAUSE_LOGIC=false;
TIME_SCALE = 10000000;
}
else if ( cycleSimulationSpeed.getCurrentOption() == "100,000,000x" )
{
//PAUSE_LOGIC=false;
TIME_SCALE = 100000000;
}
}
}
bool keyboardEvent (Keyboard* _keyboard)
{
// ESCAPE - Close all submenus and go back to main game.
// If all submenus are already closed, bring up main menu.
// If time is progressing, pause it.
if(_keyboard->isPressed(Keyboard::ESCAPE))
{
menuTribes.active = false;
menuCivs.active = false;
menuFlora.active = false;
menuFlora.menuFloraDetails.active = false;
menuCreatures.active = false;
menuCreatures.menuCreatureDetails.active = false;
menuSettlements.active = false;
menuWorld.active = false;
menuCharacter.active = false;
menuBiome.active = false;
menuBiome.menuBiomeDetails.active = false;
minimap.active = true;
//Clear the backlog so time stops progressing.
world.ticksBacklog=0;
buttonIncrementContinuous.text = "+++";
world.incrementContinuous=false;
_keyboard->keyUp(Keyboard::ESCAPE);
}
// Increment world by 1 tick by pressing period
if(_keyboard->isPressed(Keyboard::PERIOD))
{
world.incrementTicks(1);
_keyboard->keyUp(Keyboard::PERIOD);
}
// TAB will switch between adventure mode and god mode.
if(_keyboard->isPressed(Keyboard::TAB))
{
if (playerCharacter == 0 )
{
std::cout<<"No character selected, selecting random character.\n";
//Automatically select a random character so we can go straight into adventure mode.
playerCharacter = world.getRandomCharacter();
}
if ( playerCharacter != 0 )
{
std::cout<<"Entering adventure mode.\n";
if ( world.prepareAdventureMode(playerCharacter) )
{
activeMenu = MENU_ADVENTUREMODE;
menuTribes.active = false;
menuCivs.active = false;
menuFlora.active = false;
menuCreatures.active = false;
menuSettlements.active = false;
menuWorld.active = false;
menuCharacter.active = false;
menuBiome.active = false;
minimap.active = false;
//active = false;
worldViewer.subterraneanMode=playerCharacter->isUnderground;
}
else
{
std::cout<<"Error: world.prepareAdventureMode(~) failed.\n";
}
_keyboard->keyUp(Keyboard::TAB);
}
else
{
std::cout<<"Error: No player pointer.\n";
}
}
guiManager.keyboardEvent(_keyboard);
worldViewer.keyboardEvent(_keyboard);
return false;
}
bool mouseEvent (Mouse* _mouse)
{
worldViewer.mouseEvent(_mouse);
buttonExpandMap.mouseEvent(_mouse);
if(buttonExpandMap.clicked==true)
{
fullScreenWorldView=!fullScreenWorldView;
if (fullScreenWorldView==true)
{
worldViewer.setPanel(panelX1,panelY1,panelX2,panelY2);
buttonExpandMap.setPanel(panelX1,panelY1,panelX1+16,panelY1+16);
}
else
{
worldViewer.setPanel(panelX1+(panelX2/2),panelY1+(panelY2/2),panelX2,panelY2);
buttonExpandMap.setPanel
(panelX1+(panelX2/2),panelY1+(panelY2/2),panelX1+(panelX2/2)+16,panelY1+(panelY2/2)+16);
}
buttonExpandMap.unclick();
eventResize();
}
if (buttonIncrementDay.clicked==true)
{
buttonIncrementDay.unclick();
world.incrementTicks(TICKS_PER_DAY);
}
if (buttonIncrementMonth.clicked==true)
{
buttonIncrementMonth.unclick();
world.incrementTicks(TICKS_PER_MONTH);
}
if (buttonIncrementYear.clicked==true)
{
buttonIncrementYear.unclick();
world.ticksBacklog+=TICKS_PER_YEAR;
}
if (buttonIncrementContinuous.clicked==true)
{
buttonIncrementContinuous.unclick();
//world.ticksBacklog+=311040000;
world.incrementContinuous=!world.incrementContinuous;
if (world.incrementContinuous)
{
buttonIncrementContinuous.text = "---";
}
else
{
buttonIncrementContinuous.text = "+++";
}
std::cout<<"Incrementing continuously: "<<world.incrementContinuous<<".\n";
}
if (buttonTribeMenu.clicked==true)
{
menuTribes.init();
menuTribes.active=true;
buttonTribeMenu.unclick();
}
if (buttonWorldMenu.clicked==true)
{
std::cout<<"Worldmenu\n";
menuWorld.init();
menuWorld.active=true;
buttonWorldMenu.unclick();
}
if (buttonCharacterMenu.clicked==true)
{
std::cout<<"Character menu\n";
menuCharacter.init();
menuCharacter.active=true;
buttonCharacterMenu.unclick();
}
if (buttonCivMenu.clicked==true)
{
std::cout<<"Civ menu\n";
menuCivs.init();
menuCivs.active=true;
buttonCivMenu.unclick();
}
if (buttonFlora.clicked==true)
{
std::cout<<"Flora menu\n";
menuFlora.init();
menuFlora.active=true;
buttonFlora.unclick();
}
if (buttonCreaturesMenu.clicked==true)
{
std::cout<<"Creatures menu\n";
menuCreatures.init();
menuCreatures.active=true;
buttonCreaturesMenu.unclick();
}
if (buttonSettlementsMenu.clicked==true)
{
std::cout<<"Settlments menu\n";
menuSettlements.init();
menuSettlements.active=true;
buttonSettlementsMenu.unclick();
}
if (buttonBiomeMenu.clicked==true)
{
std::cout<<"Biome menu\n";
menuBiome.init();
menuBiome.active=true;
buttonBiomeMenu.unclick();
}
if (buttonMinimapBaseTexture.clicked==true)
{
std::cout<<"Toggle texture/colour mode\n";
worldViewer.tilesetMode = !worldViewer.tilesetMode;
buttonMinimapBaseTexture.unclick();
}
if (buttonMinimapBaseLand.clicked==true)
{
std::cout<<"Toggle texture/colour mode\n";
worldViewer.landMode = !worldViewer.landMode;
buttonMinimapBaseLand.unclick();
}
if (buttonTerritoryView.clicked==true)
{
std::cout<<"Toggle territory visibility.\n";
worldViewer.territoryView=!worldViewer.territoryView;
buttonTerritoryView.unclick();
}
if (buttonSubterraneanView.clicked==true)
{
std::cout<<"Toggle subterranean mode\n";
worldViewer.subterraneanMode = !worldViewer.subterraneanMode;
buttonSubterraneanView.unclick();
}
//buttonMinimapBaseTexture.setPanel(panelX1,panelY1,panelX1+32,panelY1+16);
//buttonMinimapBaseColour.setPanel(panelX1+32,panelY1,panelX1+64,panelY1+16);
//buttonMinimapBaseLand.setPanel(panelX1+64,panelY1,panelX1+96,panelY1+16);
/* If the guiManager did something with the mouse event. */
if(guiManager.mouseEvent(_mouse)==true)
{
}
if (menuTribes.lastRowClicked != -1 )
{
if ( world.vTribe.isSafe(menuTribes.lastRowClicked) )
{
Tribe* t = world.vTribe(menuTribes.lastRowClicked);
worldViewer.setCenterTile(t->worldX,t->worldY);
}
menuTribes.lastRowClicked=-1;
}
// maybe some kind of EVENT class would work better for this kind of thing?
if (menuWorld.lastRowClicked != -1 )
{
if ( world.vLandmass.isSafe(menuWorld.lastRowClicked) )
{
World_Landmass* l = menuWorld.selectedLandmass;
if ( l != 0 )
{
worldViewer.setCenterTile(l->centerX,l->centerY);
}
}
menuWorld.lastRowClicked=-1;
}
return false;
}
void eventResize()
{
/* World preview takes top-right quarter of screen. */
int panelSizeX = panelX2-panelX1;
int panelSizeY = panelY2-panelY1;
int worldPreviewX1=panelX1+(panelSizeX/2);
int worldPreviewY1=panelY1+(panelSizeY/2);
/* Left column, centered. */
const int leftColumnCenterX = panelX1+(panelNX/4);
Renderer::placeColour4(0,0,0,worldPreviewX1,worldPreviewY1,panelX2,panelY2);
worldViewer.setPanel(worldPreviewX1,worldPreviewY1,panelX2,panelY2);
textSimulationSpeed.setPanel(panelX2-200, panelY2-30, panelX2-100, panelY2-20);
cycleSimulationSpeed.setPanel(panelX2-150, panelY2-30, panelX2, panelY2-20);
buttonIncrementDay.setPanel(panelX2-120, panelY2-40, panelX2-160, panelY2-30);
buttonIncrementMonth.setPanel(panelX2-80, panelY2-40, panelX2-120, panelY2-30);
buttonIncrementYear.setPanel(panelX2-40, panelY2-40, panelX2-80, panelY2-30);
buttonIncrementContinuous.setPanel(panelX2, panelY2-40, panelX2-40, panelY2-30);
buttonTribeMenu.setPanel(panelX2-180, panelY2-40, panelX2-220, panelY2-30);
buttonWorldMenu.setPanel(panelX2-220, panelY2-40, panelX2-260, panelY2-30);
buttonCharacterMenu.setPanel(panelX2-260, panelY2-40, panelX2-300, panelY2-30);
buttonBiomeMenu.setPanel(panelX2-300, panelY2-40, panelX2-340, panelY2-30);
buttonTerritoryView.setPanel(panelX2-340, panelY2-40, panelX2-380, panelY2-30);
buttonCivMenu.setPanel(panelX2-380, panelY2-40, panelX2-420, panelY2-30);
buttonSubterraneanView.setPanel(panelX2-420, panelY2-40, panelX2-460, panelY2-30);
buttonFlora.setPanel(panelX2-460, panelY2-40, panelX2-500, panelY2-30);
buttonCreaturesMenu.setPanel(panelX2-500, panelY2-40, panelX2-540, panelY2-30);
buttonSettlementsMenu.setPanel(panelX2-540, panelY2-40, panelX2-580, panelY2-30);
buttonMinimapBaseTexture.setPanel(panelX1,panelY1,panelX1+32,panelY1+16);
buttonMinimapBaseLand.setPanel(panelX1+32,panelY1,panelX1+64,panelY1+16);
menuTribes.setPanel(panelX1,panelY1+5,panelX2,panelY2-40);
menuCivs.setPanel(panelX1,panelY1+5,panelX2,panelY2-40);
menuWorld.setPanel(panelX1,panelY1+5,panelX2,panelY2-40);
menuCharacter.setPanel(panelX1,panelY1+5,panelX2,panelY2-40);
menuBiome.setPanel(panelX1,panelY1+5,panelX2,panelY2-40);
menuFlora.setPanel(panelX1,panelY1+5,panelX2,panelY2-40);
menuCreatures.setPanel(panelX1,panelY1+5,panelX2,panelY2-40);
menuSettlements.setPanel(panelX1,panelY1+5,panelX2,panelY2-40);
minimap.setPanel(panelX1,panelY1+16,panelX1+220,panelY1+236);
if (fullScreenWorldView==true)
{
worldViewer.setPanel(panelX1,panelY1,panelX2,panelY2);
buttonExpandMap.setPanel(panelX1,panelY1,panelX1+16,panelY1+16);
}
else
{
worldViewer.setPanel(panelX1+(panelX2/2),panelY1+(panelY2/2),panelX2,panelY2);
buttonExpandMap.setPanel
(panelX1+(panelX2/2),panelY1+(panelY2/2),panelX1+(panelX2/2)+16,panelY1+(panelY2/2)+16);
}
}
};
#endif