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[SUGGESTIONS] Escalation ideas #23

@Noobly-Walker

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@Noobly-Walker

These are ideas for further changes in full moon sieges, especially as difficulty increases. Some of these may be too much for many players, and can be disabled by default.

  1. Charged creepers start spawning in place of regular creepers, and charged breechers spawn during sieges
  2. Breechers may explode any obstacle that prevents them from reaching their desired target, breaching defenses (i've noticed they already explode if they get stuck, but this doesn't seem to damage anything)
  3. Breechers exploding on an obstacle instead of a player will attract nearby mobs to target the player, similar to the cries of a seeker (charging in after a breach).
  4. Explosions from all hostile sources increase in power as difficulty increases, leading to more blocks being destroyed, and larger craters
  5. Mobs may start rolling multiple potion effects instead of just one
  6. Large clusters of a single type of mob (i.e. zombies, creepers) may spawn, already targeting a player
  7. Enemy arrows may be less affected by gravity, flying further and faster, to the point that enemies with ranged attacks may fire like guns, their attacks being nearly impossible to dodge and very lethal
  8. Neutral mobs automatically aggro when a player's difficulty level is high enough
  9. Withers or other bosses with massive health pools may spawn, causing large amounts of damage and posing a serious challenge.
  10. Sieges of lesser magnitude may start occurring under gibbous moons.
  11. (if Enhanced Celestials is present) Blood moons will see enhanced sieges, especially if the blood moon is also full.

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