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Mod Projectile Browser Maintains Pointers to Projectiles of Unloaded Mods #157

@Waffles22-TMod

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@Waffles22-TMod

I was checking what was causing my own mod to still take up memory when unloaded as explained in https://github.com/tModLoader/tModLoader/wiki/Fixing-Mod-Not-Fully-Unloaded and found this error for every single one of my projectiles. See attachment.

Minor issue, but should be fixed.

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