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* chore: update Unity version from 2021.3.45f1 to 2021.3.45f2
Older Unity version had the security vulnerability, so we update it
* feat: add dynamic version display in editor window settings
* refactor: remove manual license file handling from Unity test workflow
* Revert "refactor: remove manual license file handling from Unity test workflow"
This reverts commit a6ab3d9.
* feat: add Unity license credentials to Docker containers in CI workflow
* refactor: replace manual Unity license activation with game-ci/unity-activator
* refactor: simplify Unity CI setup by removing game-ci activation and using built-in license handling
* fix: improve Unity license activation in CI by using unityci image's built-in activation flow
* refactor: activate once in a temporary container, then reuse the license in the long-running container
Now we got the license secret to be read, we got this error: "Machine bindings don't match". So it seems that the license I generated locally can't be used.
So we need to activate the license within the container
* Revert "refactor: activate once in a temporary container, then reuse the license in the long-running container"
This reverts commit f6a9aa6.
* Revert "fix: improve Unity license activation in CI by using unityci image's built-in activation flow"
This reverts commit a9f4c02.
* Revert "refactor: simplify Unity CI setup by removing game-ci activation and using built-in license handling"
This reverts commit 4e5ffc0.
* Revert "refactor: replace manual Unity license activation with game-ci/unity-activator"
This reverts commit e9520ee.
* Revert "feat: add Unity license credentials to Docker containers in CI workflow"
This reverts commit 01b8879.
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