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VC3D - Cast rays on YZ and XZ planes when manually seeding #372

@SuperOptimizer

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@SuperOptimizer

In the 'Seeding' pane, rays are currently cast on the XY plane, no matter which segmentation window is clicked.

Setting the seed point in the YZ or XZ segmentation windows could rather cast rays on the YZ and XZ plane respectively.

This would be useful as sometimes poorly seeded areas cluster along these axes.

Original issue by @Bodillium: ScrollPrize/volume-cartographer#48

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    VC3DRelated to "VC3D" aka Volume Cartographer

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