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script.js
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155 lines (139 loc) · 3.64 KB
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var resources = {
wood:100,
stone:100,
food:100,
metal:0,
weapons:0,
woodcutters:0,
miners:0,
troops:0,
unemployed:2,
smallHouse:1,
largeHouse:0,
woodcuttersHut:0,
quarry:0,
mine:0,
camp:0,
farm:0,
population:new Array(),
farmers:0
};
var year = 1;
var month = 1;
var week = 0;
var occupation = {
woodcutters:[["wood", 3],["food", -1]],
miners:[["stone", 3], ["food", -1]],
farmers:[["food", 3], ["stone", -1], ["wood", -1]],
troops:[["food", -1], ["stone", -1], ["wood", -1]]
};
var requirements = {
smallHouse:[["wood", 3],["stone", 3]],
largeHouse:[["wood", 5],["stone", 3]],
woodcuttersHut:[["stone", 10]],
quarry:[["wood", 10]],
mine:[["wood", 4],["stone", 3]],
camp:[["wood", 10],["stone", 7]],
farm:[["wood", 4],["stone", 6]],
woodcutters:[["woodcuttersHut", 1],["unemployed", 1]],
miners:[["mine", 1],["unemployed", 1]],
troops:[["camp", 1], ["unemployed", 1]],
farmers:[["farm", 1], ["unemployed", 1]]
};
var populationGrowth = {
smallHouse:2,
largeHouse:4
};
function clicked(clickedId){
resources[clickedId]++;
document.getElementById(clickedId).innerHTML = resources[clickedId];
console.log('press');
return "test";
}
function buy(clickedId){
var flag = true;
for(i = 0; i < requirements[clickedId].length; i++){
var res = requirements[clickedId][i][0];
if (requirements[clickedId][i][1] > resources[res]){
flag = false;
break;
}
}
if (flag){
resources[clickedId]++;
for(i = 0; i < requirements[clickedId].length; i++){
resources[requirements[clickedId][i][0]]-= requirements[clickedId][i][1];
document.getElementById(requirements[clickedId][i][0]).innerHTML = resources[requirements[clickedId][i][0]];
}
//increasePopulation(clickedId);
}
Update();
}
function Update(){
for(var key in resources){
if(document.getElementById(key))
document.getElementById(key).innerHTML = resources[key].constructor === Array ? resources[key].length : resources[key];
}
/*
for(var key in people){
if(document.getElementById(key))
document.getElementById(key).innerHTML = people[key];
}
for(var key in houses){
if(document.getElementById(key))
document.getElementById(key).innerHTML = houses[key];
}
*/
}
function increasePopulation(clickedId){
for(var key in populationGrowth){
if (clickedId == key){
resources.population+=populationGrowth[key];
resources.unemployed+=populationGrowth[key];
}
}
}
function resourseChange(){
for(var key in occupation){
for(var key2 in occupation[key]){
if (resources[key] > 0){
resources[occupation[key][key2][0]] += (occupation[key][key2][1] * resources[key]);
}
}
}
Update();
}
function checkForNewResidents(){
var freeSpace = (resources.smallHouse * 2) + (resources.largeHouse * 4);
//console.log("freeSpace = "+freeSpace+" Population = "+resources.population);
if(resources.population.length < freeSpace){
var newcomers = Math.floor(Math.random() * (freeSpace-resources.population.length));
for(var i = 0; i<newcomers; i++)
resources.population[resources.population.length] = new Person();
resources.unemployed += newcomers;
console.log(newcomers + " new citizens");
}
else
console.log("No free space in town");
}
function gameCounter(){
week++;
if(week%4 == 0){
month++;
if(month == 13){
month = 1;
year++;
checkForNewResidents();
document.getElementById("year").innerHTML = year;
}
document.getElementById("month").innerHTML = month;
}
document.getElementById("week").innerHTML = week;
setTimeout(function(){ gameCounter(); },1000);
resourseChange();
}
function startGame(){
resources.population[0] = new Person();
resources.population[1] = new Person();
gameCounter();
}