Thanks for this, was looking to play around with SPH for ages and this makes it really convenient!
My plan is to create a self gravitating gas cloud, with as high a resolution as possible, but when i increased the particle count by adjusting Num particles per axis, the system just exploded. Seems like energy is injected at every iteration.
Changing viscosity in either direction from the default 0.001 further increases the energy and results in weird patterns if i scale time down.
Setting pressure multiplier to 1 makes it a bit better, but velocities still go crazy in any overdense region.
Is this the correct way to increase particle count: Simulation inspector/Spawner 3D/Num particles per axis?
Where should i look to fix the issue? Are there any constants or calculations that need to be adjusted along with the count?