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I've been trying to speed this thing up on my fork and render out further. Increasing the chunk size helps, but I noticed something in the performance window:
The main reason larger chunks take longer is because they take longer on the GPU. But the CPU and GPU are different devices, so they can operate concurrently. Unity has a function called AsyncGPUReadback that solves this, though it adds some latency. I think adding that to UpdateChunkMesh would work.
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