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Edit: Rewrote this and better tested for V1.0.0
You should already know some of these issues, but I'm putting them together here so it's easier to forward.
I doubt you could fix all of these but if possible and don't expect you to, but if possible. Could you please add some caution warnings to your Thunderstore and other important pages about the behaviour of this mod with the vanilla game and lobbies? Thanks in advance.
- The uncapper is setting
"_maxQuantity"in save files to 999 (not really relevant, probably just the vanilla game?), which if the game refreshes those without the mod present causes them to be capped and erase the excess. These refreshes won't occur if you don't enter the character (because of how save data works) but will affect storage by wiping the excess - Dropping an uncapped amount of items in a server without the mod will wipe the excess and only drop the vanilla amount, dropping it in a server with the mod works fine (visually and mechanically. You noted it first)
- If the server has the mod and a client doesn't, they will see the uncapped numbers visually
- Ran into a possible fluke where I dropped 654 Sapphite Ore and had a vanilla player pick it up but they crashed, couldn't grab the log unfortunately. They disconnected and then when they tried to reenter, their game soft-locked, a common thing for crashes I believe.
- If the server has the mod and a client doesn't, they will see the uncapped numbers visually
Credits: Xesy (guinea pig) and Catman & Marioalexsan
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