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Description
Hi there!
Firstly as the creator of All Roads I want to say a big thank you for making a pathmaking mod that is actually good (and even linking my mod in your description!) its unlikely Ill update All Roads as I've moved on to other things, so i am glad there is projects now that do this
Secondly, I have a few queries about how some of the pathmaking works in your mod:
I am currently using "Oh The Biomes We've Gone" as my only terrain mod, but find it seems to be common that not all roads can spawn. My first thoughts was to follow the paths to see if they hit any oceans but they did not. I also turned on the verbose logs but it would appear that these paths aren't computed, or they could fall into this second category of being too short, but i assume the too short notification is villages trying to connect paths to themselves?
I have also seen similar results, but not quite as common with Biomes 'O Plenty - my guess, without taking a deep dive into the code, is this is something to do with paths not being able to find a flat route around mountains and chasms? would it potentially be possible to put the failure to compute a path reason in to the logs for this?
If this is the case, what is the best idea to make more paths spawn, is there a configuration option that would give this a higher chance?
And Thirdly, as what I suppose is a suggestion - One idea I had for All Roads when i was in the throes of making it was when an ocean or large body of water was reached, to create a small "port" structure at both sides of where the path would be, perhaps with some direction pointer or teleportation, or even moving ship that could take you back and forth, it something I could also potentially see myself doing if it was possible to have hooks for that in this mod, but I figure it might be harder to expose hooks then it would be to just add it into our existing worldgen.
thank you for taking the time to read this, and well done!