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Releases: SimplexDevelopment/FeelingLucky

Alpha 1.0 - Release Candidate 3

02 Apr 18:53

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Pre-release

Changelog:

  • Fixed a bug where the PlayerListener was not being initialized
  • Included the registration for the listener inside the constructor
  • Dropped static import in favor of class parent access
  • Added to the Luck method "setValue(double)" to automatically update the configuration file when called.
  • Adjusted Luck to utilize all possible 1024 units when calculating the boolean for RNG percentage.

Full Changelog: Alpha-RC02...Alpha-RC03

Alpha 1.0 - Release Candidate 2

01 Apr 18:57

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Pre-release

Changelog:

Features:

  • Added the /luck command, allowing users to check their luck stat by using /luck info, and allowing admins to control a user's luck stat, by using /luck <info | reset> <player>, as well as /luck <set | give | take> <player> <amount>.

Fixes:

  • Fixed an issue where initializing a new player would attempt to call the associated Luck Container for that user before the container was actually created.
  • Fixed an issue where the IDE would incorrectly display "Crumb" as the project name.

Tweaks:

  • Changed visibility settings for certain methods

Known Issues:

  • Bug where Rabbits Foot does not work properly

Alpha - Release Candidate 1

28 Mar 00:41

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Pre-release

This is the first official release candidate for FeelingLucky version Alpha 1.0

Included in this release:

Note: Users are assigned a default value for their Luck stat as represented by this plugin from their GENERIC_LUCK attribute modifier. This value is used to then calculate a percentage and compare it to an RNG generator to see whether or not the user is "lucky enough" to receive special bonuses for things that happen to them.

  • Users can increase their luck by finding and right clicking a rabbit's foot. This will increase their luck value by 2 - 5 points.
  • Users will find that being damaged by a witch has a 33% chance to decrease their luck value by 5. Beware! This has a 33% chance to trigger every time you are taking damage from a poison tick that was dealt by a witch's poison potion! Drink milk!
  • Users may take half damage when being damaged from certain sources, such as from a fall or by another entity.
  • Users may find their hunger restored a bit more when consuming food, alongside an additional Saturation effect applied to them.
  • Users will find that mobs and blocks will drop 2 - 5 more of their respective item drops.
  • Users may find that negative potion effects dissipate

Please, report any bugs directly to the built-in bug reporter for this GitHub project.