Releases: SimplexDevelopment/FeelingLucky
Releases · SimplexDevelopment/FeelingLucky
Alpha 1.0 - Release Candidate 3
Changelog:
- Fixed a bug where the PlayerListener was not being initialized
- Included the registration for the listener inside the constructor
- Dropped static import in favor of class parent access
- Added to the Luck method "setValue(double)" to automatically update the configuration file when called.
- Adjusted Luck to utilize all possible 1024 units when calculating the boolean for RNG percentage.
Full Changelog: Alpha-RC02...Alpha-RC03
Alpha 1.0 - Release Candidate 2
Changelog:
Features:
- Added the /luck command, allowing users to check their luck stat by using /luck info, and allowing admins to control a user's luck stat, by using
/luck <info | reset> <player>, as well as/luck <set | give | take> <player> <amount>.
Fixes:
- Fixed an issue where initializing a new player would attempt to call the associated Luck Container for that user before the container was actually created.
- Fixed an issue where the IDE would incorrectly display "Crumb" as the project name.
Tweaks:
- Changed visibility settings for certain methods
Known Issues:
- Bug where Rabbits Foot does not work properly
Alpha - Release Candidate 1
This is the first official release candidate for FeelingLucky version Alpha 1.0
Included in this release:
Note: Users are assigned a default value for their Luck stat as represented by this plugin from their GENERIC_LUCK attribute modifier. This value is used to then calculate a percentage and compare it to an RNG generator to see whether or not the user is "lucky enough" to receive special bonuses for things that happen to them.
- Users can increase their luck by finding and right clicking a rabbit's foot. This will increase their luck value by 2 - 5 points.
- Users will find that being damaged by a witch has a 33% chance to decrease their luck value by 5. Beware! This has a 33% chance to trigger every time you are taking damage from a poison tick that was dealt by a witch's poison potion! Drink milk!
- Users may take half damage when being damaged from certain sources, such as from a fall or by another entity.
- Users may find their hunger restored a bit more when consuming food, alongside an additional Saturation effect applied to them.
- Users will find that mobs and blocks will drop 2 - 5 more of their respective item drops.
- Users may find that negative potion effects dissipate
Please, report any bugs directly to the built-in bug reporter for this GitHub project.