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Description
The "Aimbot" Problem - Main Issues
- Instant Detection at Close Range (BIGGEST ISSUE)
- Bots get 1000m vision range when you're within 3m and in their 30-degree cone
- This creates the "snap to you" feeling in CQB
- Location: EnemyVisionDistanceClass.cs:26-35
- Superhuman Reaction Times
- CQB reaction: 130ms (faster than human reflex)
- Normal reaction: 200ms base
- Combined with instant detection = feels like wallhacks
- Near-Perfect Recoil Control
- Bots have 50% recoil (half of what players experience)
- Recovery in 0.3 seconds (extremely fast)
- No learning curve - perfect from first shot
- Zero Scatter Under 3 Meters
- Perfect point-blank accuracy with no spread
- Combined with instant detection = instant death in CQB
- Movement Penalties
- Moving makes you 1.5x easier to spot (50% more detection range)
- Bots get 1.2x better accuracy when you're standing still
- This punishes player movement heavily
- Stacking Accuracy Bonuses
- Prone: +30% accuracy
- Crouching: +20% accuracy
- Full visibility: +25% accuracy
- These multiply together for up to 95% better accuracy
Top 10 Recommended Fixes
CRITICAL FIXES (Do These First):
- Reduce Instant Detection - EnemyVisionDistanceClass.cs
- Change 1000f → 300f (still strong but not instant) - Increase Reaction Times - SAINAimingSettings.cs
- FIRST_CONTACT_ADD_SEC: 0.2 → 0.35 (350ms)
- FasterCQBReactionsMinimum: 0.33 → 0.5 (500ms) - Nerf Recoil Control - ShootSettings.cs
- BOT_RECOIL_COEF: 0.5 → 0.75 (50% more recoil)
- BOT_RECOIL_DECAY_COEF: 0.3 → 0.15 (slower recovery)
HIGH IMPACT FIXES:
- Reduce No-Scatter Distance - SAINAimingSettings.cs
- DIST_TO_SHOOT_NO_OFFSET: 3m → 1.5m - Nerf Movement Detection - VisionDistanceSettings.cs
- MovementDistanceModifier: 1.5 → 1.15 (15% instead of 50%) - Reduce Scatter Bonuses - AimSettings.cs
- ScatterMulti_Prone: 1.3 → 1.15
- ScatterMulti_PoseLevel: 1.2 → 1.1
- ScatterMulti_PartVis: 1.25 → 1.1
MEDIUM IMPACT FIXES:
- Increase Aim Time at Distance - SAINAimingSettings.cs
- MAX_AIM_TIME: 2s → 3s
- DistanceAimTimeMultiplier: 1 → 2 - Slower Moving Target Detection - VisionSpeedSettings.cs
- MOVEMENT_VISION_MULTIPLIER: 0.5 → 0.3 (slower detection) - Longer Full-Auto Bursts - ShootSettings.cs
- MAX_FIRE_RATE_COEF_FULLAUTO: 0.25 → 0.4 (less controlled spray) - Reduce Optic Bonuses - AimSettings.cs
- Optic scatter reduction: 0.8 → 0.9 (less accurate with scopes)
Why Bots Feel Like Aimbots
The system stacks multipliers in the bot's favor:
At 10m CQB encounter:
- You enter room: 0ms
- Bot detects (instant): 0ms (due to <3m + 30° rule)
- Bot aims: +200ms
- Bot fires with 0 scatter: +330ms = 530ms total
- 5-shot burst with perfect recoil: +200ms = 730ms
- You're dead before you can react
Compare to a player:
- See bot: 0ms
- React: +250ms (human average)
- Aim on target: +400ms
- Fire: +650ms
- Total: 650ms minimum
The bot wins by 120ms - and that's assuming perfect human play.
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