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Fix schema system
Unsure how this slipped by testing earlier
1 parent 0a5d45d commit fc787e0

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2 files changed

+2
-3
lines changed

2 files changed

+2
-3
lines changed

src/extension.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -247,7 +247,7 @@ bool CS2ServerGUI::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen,
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GET_V_IFACE_ANY(GetServerFactory, Interfaces::server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
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GET_V_IFACE_ANY(GetServerFactory, Interfaces::gameclients, IServerGameClients, INTERFACEVERSION_SERVERGAMECLIENTS);
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GET_V_IFACE_ANY(GetEngineFactory, g_pNetworkServerService, INetworkServerService, NETWORKSERVERSERVICE_INTERFACE_VERSION);
250-
GET_V_IFACE_ANY(GetEngineFactory, Interfaces::g_pSchemaSystem2, CSchemaSystem, SCHEMASYSTEM_INTERFACE_VERSION);
250+
GET_V_IFACE_ANY(GetEngineFactory, g_pSchemaSystem, CSchemaSystem, SCHEMASYSTEM_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(GetEngineFactory, g_pGameResourceServiceServer, IGameResourceService, GAMERESOURCESERVICESERVER_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(GetEngineFactory, Interfaces::networkStringTableContainerServer, INetworkStringTableContainer, SOURCE2ENGINETOSERVERSTRINGTABLE_INTERFACE_VERSION);
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GET_V_IFACE_ANY(GetEngineFactory, Interfaces::gameEventSystem, IGameEventSystem, GAMEEVENTSYSTEM_INTERFACE_VERSION);
@@ -311,7 +311,7 @@ const char *CS2ServerGUI::GetLicense()
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const char *CS2ServerGUI::GetVersion()
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{
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return "1.0.4";
314+
return "1.0.5";
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}
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const char *CS2ServerGUI::GetDate()

src/interfaces.h

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,6 @@ inline IServerGameClients* gameclients = NULL;
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inline IVEngineServer* engine = NULL;
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inline IGameEventManager2* gameevents = NULL;
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inline ICvar* icvar = NULL;
17-
inline CSchemaSystem* g_pSchemaSystem2 = NULL;
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inline INetworkStringTableContainer* networkStringTableContainerServer = NULL;
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inline IGameEventSystem* gameEventSystem = NULL;
2019
inline INetworkMessages* networkMessages = NULL;

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