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Description
Starting Deciv 2 as its own fork gives us the opportunity to make big changes in order to fix longstanding flaws or shortcomings. I'm starting this thread to open the floor for these kinds of suggestions. I'll start with one of my own, having to do with money.
Having water as currency makes sense in the early game, when water is scarce. It makes less sense as the game progresses. An actual economy would find new ways of backing their money as they got better at sourcing fresh water. Unciv has a few tricks that we could use to reflect this change. Buildings and tile improvements can become obsolete as the player discovers new technologies. Starting in the early game would allow you to use these water-based money boosters, but you'd have to use different tools later. Currency could change to using precious metals, and then advance to using cryptocurrency as electronics advance. How does this sound?