Skip to content

[feature] allow to install moodlets into <Basegame>/Mods #7

@ttr

Description

@ttr

Didn't see this, so apologize if this is already implemented.
I have some mod, that if loaded into //Mods do not work (mod name is ElectricityOverhaul) but when copied to /Mods works perfectly fine.

Would be sane to add option on Cloned game installs to install modlets into 'traditional' Mods folder.
This would be similar to what isolation for overhauls does.

(another note on this particular mod - it's auto install BepInEx so technically it's jumping out form sandboxing)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions