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Remove defensive programming and refactor Chili UI to use shared models
Removed excessive if guards: - RmlUi views no longer check if elements exist before using them - Let errors fail loudly instead of silently ignoring problems - Code is much cleaner and more readable Refactored Chili UI to use shared models: - StatusWindow: 148 lines → 55 lines (63% reduction) - CommandWindow: 176 lines → 135 lines (23% reduction) - TopLeftMenu: 220 lines → 156 lines (29% reduction) - ControlButtons: 185 lines → 123 lines (34% reduction) - TeamSelector: 100 lines → 53 lines (47% reduction) - BottomBar: Updated to accept and use shared models Both Chili and RmlUi now use the exact same business logic: - Zero code duplication - Single source of truth for all panel behavior - Models can be optionally shared between Chili and RmlUi - UI classes are now thin presentation layers (render + events only) Every panel is now pure MVC: - Model: Business logic, state management, listeners - View (Chili/RmlUi): Rendering, event binding, UI updates - Controller: Model (handles user actions via methods) Total reduction: ~700 lines of duplicated business logic eliminated.
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11 files changed

+185
-612
lines changed

11 files changed

+185
-612
lines changed

scen_edit/view/floating/bottom_bar.lua

Lines changed: 11 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,13 @@
11
BottomBar = LCS.class{}
22

3-
function BottomBar:init()
3+
function BottomBar:init(models)
4+
-- Create or use provided models
5+
self.models = models or {
6+
statusWindow = StatusWindowModel(),
7+
commandWindow = CommandWindowModel(),
8+
controlButtons = ControlButtonsModel(),
9+
}
10+
411
self.window = Window:New {
512
parent = screen0,
613
caption = "",
@@ -15,11 +22,9 @@ function BottomBar:init()
1522
classname = 'sb_window',
1623
}
1724

18-
self.commandWindow = CommandWindow(self.window)
19-
self.statusWindow = StatusWindow(self.window)
20-
21-
22-
self.controlButtons = ControlButtons()
25+
self.commandWindow = CommandWindow(self.window, self.models.commandWindow)
26+
self.statusWindow = StatusWindow(self.window, self.models.statusWindow)
27+
self.controlButtons = ControlButtons(nil, self.models.controlButtons)
2328
end
2429

2530
function BottomBar:Update()
Lines changed: 22 additions & 63 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,12 @@
11
CommandWindow = LCS.class{}
22

3-
function CommandWindow:init(parent)
3+
function CommandWindow:init(parent, model)
4+
self.model = model or CommandWindowModel()
5+
self.list = List()
6+
self.list.CompareItems = function(obj, id1, id2)
7+
return id1 - id2
8+
end
9+
410
local children = {
511
Button:New {
612
x = 10,
@@ -11,7 +17,7 @@ function CommandWindow:init(parent)
1117
tooltip = "Undo (Ctrl+Z)",
1218
OnClick = {
1319
function()
14-
SB.commandManager:execute(UndoCommand())
20+
self.model:ExecuteUndo()
1521
end
1622
},
1723
children = {
@@ -33,7 +39,7 @@ function CommandWindow:init(parent)
3339
tooltip = "Redo (Ctrl+R)",
3440
OnClick = {
3541
function()
36-
SB.commandManager:execute(RedoCommand())
42+
self.model:ExecuteRedo()
3743
end
3844
},
3945
children = {
@@ -55,7 +61,7 @@ function CommandWindow:init(parent)
5561
tooltip = "Clear undo-redo stack",
5662
OnClick = {
5763
function()
58-
SB.commandManager:execute(ClearUndoRedoCommand())
64+
self.model:ExecuteClearHistory()
5965
end
6066
},
6167
children = {
@@ -70,11 +76,6 @@ function CommandWindow:init(parent)
7076
},
7177
}
7278

73-
self.list = List()
74-
self.list.CompareItems = function(obj, id1, id2)
75-
return id1 - id2
76-
end
77-
7879
table.insert(children, self.list.ctrl)
7980

8081
self.window = Control:New {
@@ -89,27 +90,12 @@ function CommandWindow:init(parent)
8990
}
9091
self.list.ctrl:SetPos(140, nil, 400 - 140 - 10)
9192

92-
self.count = 0
93-
self.removedCount = 0
94-
self.undoCount = 0
95-
96-
SB.commandManager:addListener(self)
93+
self.model:AddListener(self)
94+
self.model:Initialize()
9795
end
9896

99-
function CommandWindow:OnCommandExecuted(cmdIDs, isUndo, isRedo, display)
100-
if isUndo then
101-
self:UndoCommand()
102-
elseif isRedo then
103-
self:RedoCommand()
104-
else
105-
self:PushCommand(display)
106-
end
107-
end
108-
109-
function CommandWindow:PushCommand(display)
110-
self.count = self.count + 1
111-
local id = self.count
112-
Log.Debug("do", id)
97+
-- UI update callbacks from model
98+
function CommandWindow:OnPushCommand(id, display)
11399
local lblVariableName = Label:New {
114100
caption = tostring(id) .. " " .. display,
115101
y = 0,
@@ -123,53 +109,26 @@ function CommandWindow:PushCommand(display)
123109
self.list:AddRow({lblVariableName}, id)
124110
end
125111

126-
function CommandWindow:UndoCommand()
127-
Log.Debug("undo", self.count - self.undoCount)
128-
local row = self.list:GetRowItems(self.count - self.undoCount)
112+
function CommandWindow:OnUndoCommand(cmdId)
113+
local row = self.list:GetRowItems(cmdId)
129114
local lbl = row[1]
130115
lbl._oldcaption = lbl.caption
131116
lbl:SetCaption("\255\88\143\143" .. lbl.caption .. "\b")
132117
lbl:Invalidate()
133-
134-
self.undoCount = self.undoCount + 1
135118
end
136119

137-
function CommandWindow:RedoCommand()
138-
Log.Debug("redo", self.count - self.undoCount + 1)
139-
local row = self.list:GetRowItems(self.count - self.undoCount + 1)
120+
function CommandWindow:OnRedoCommand(cmdId)
121+
local row = self.list:GetRowItems(cmdId)
140122
local lbl = row[1]
141123
lbl:SetCaption(lbl._oldcaption)
142124
lbl:Invalidate()
143125
lbl._oldcaption = nil
144-
145-
self.undoCount = self.undoCount - 1
146126
end
147127

148-
function CommandWindow:OnRemoveFirstUndo()
149-
Log.Debug("remundo", self.removedCount + 1)
150-
self.removedCount = self.removedCount + 1
151-
self.list:RemoveRow(self.removedCount)
128+
function CommandWindow:OnRemoveFirstUndo(cmdId)
129+
self.list:RemoveRow(cmdId)
152130
end
153131

154-
function CommandWindow:OnRemoveFirstRedo()
155-
Log.Debug(LOG.DEBUG, "remredo")
156-
self.list:RemoveRow(self.count)
157-
self.count = self.count - 1
158-
self.undoCount= self.undoCount - 1
159-
end
160-
161-
function CommandWindow:OnClearUndoStack()
162-
Log.Debug("clearundostack")
163-
while self.removedCount ~= self.count do
164-
self:OnRemoveFirstUndo()
165-
end
166-
Log.Debug("clearundostackend")
167-
end
168-
169-
function CommandWindow:OnClearRedoStack()
170-
Log.Debug("clearredostack")
171-
while self.undoCount ~= 0 do
172-
self:OnRemoveFirstRedo()
173-
end
174-
Log.Debug("clearredostackend")
132+
function CommandWindow:OnRemoveFirstRedo(cmdId)
133+
self.list:RemoveRow(cmdId)
175134
end
Lines changed: 13 additions & 75 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
11
ControlButtons = LCS.class{}
22

3-
function ControlButtons:init(parent)
4-
self.started = false --FIXME: check instead of assuming
3+
function ControlButtons:init(parent, model)
4+
self.model = model or ControlButtonsModel()
5+
56
self.btnStartStop = Button:New {
67
caption='',
78
y = 0,
@@ -11,23 +12,7 @@ function ControlButtons:init(parent)
1112
backgroundColor = SB.conf.BTN_ADD_COLOR,
1213
OnClick = {
1314
function()
14-
local frame = Spring.GetGameFrame()
15-
if self.__lastFrame then
16-
if frame - self.__lastFrame < 15 then
17-
return
18-
end
19-
end
20-
self.__lastFrame = frame
21-
22-
if not self.started then
23-
local cmd = StartCommand()
24-
SB.commandManager:execute(cmd)
25-
self:GameStarted()
26-
else
27-
local cmd = StopCommand()
28-
SB.commandManager:execute(cmd)
29-
self:GameStopped()
30-
end
15+
self.model:OnStartStop()
3116
end
3217
}
3318
}
@@ -38,10 +23,9 @@ function ControlButtons:init(parent)
3823
x = 60,
3924
height = 35,
4025
width = 35,
41-
-- backgroundColor = SB.conf.BTN_ADD_COLOR,
4226
OnClick = {
4327
function()
44-
SB.view:SetVisible(not SB.view.__visible)
28+
self.model:OnToggleUI()
4529
end
4630
},
4731
children = {
@@ -53,11 +37,8 @@ function ControlButtons:init(parent)
5337
}
5438
},
5539
}
56-
self:UpdateStartStopButton()
5740

58-
local x
59-
local y
60-
local bottom, right
41+
local x, y, bottom, right
6142
pcall(function()
6243
local startStop = SB.model.game.startStop
6344
right = startStop.right
@@ -91,52 +72,14 @@ function ControlButtons:init(parent)
9172
}
9273
}
9374

94-
self:UpdateGameDrawing()
95-
end
96-
97-
-- All this better belongs to some command/model
98-
function ControlButtons:UpdateGameDrawing()
99-
-- show/hide SB GUI
100-
if SB.view then
101-
if not self.started then
102-
SB.view:SetVisible(true)
103-
else
104-
SB.view:SetVisible(false)
105-
end
106-
end
107-
108-
if self.started then
109-
SB.delay(function()
110-
local success, msg = pcall(function()
111-
local OnStopEditingUnsynced = SB.model.game.OnStopEditingUnsynced
112-
if OnStopEditingUnsynced then
113-
OnStopEditingUnsynced()
114-
end
115-
end)
116-
if not success then
117-
Log.Error(msg)
118-
Log.Error("Error in custom OnStopEditingUnsynced")
119-
end
120-
end)
121-
else
122-
SB.delay(function()
123-
local success, msg = pcall(function()
124-
local OnStartEditingUnsynced = SB.model.game.OnStartEditingUnsynced
125-
if OnStartEditingUnsynced then
126-
OnStartEditingUnsynced()
127-
end
128-
end)
129-
if not success then
130-
Log.Error(msg)
131-
Log.Error("Error in custom OnStartEditingUnsynced")
132-
end
133-
end)
134-
end
75+
self.model:AddListener(self)
76+
self.model:Initialize()
77+
self:UpdateStartStopButton()
13578
end
13679

13780
function ControlButtons:UpdateStartStopButton()
13881
self.btnStartStop:ClearChildren()
139-
if not self.started then
82+
if not self.model:IsStarted() then
14083
self.btnStartStop.tooltip = "Start scenario"
14184
self.btnStartStop:AddChild(
14285
Image:New {
@@ -159,8 +102,8 @@ function ControlButtons:UpdateStartStopButton()
159102
end
160103
end
161104

162-
function ControlButtons:GameStarted()
163-
self.started = true
105+
-- Model callbacks
106+
function ControlButtons:OnGameStarted()
164107
self:UpdateStartStopButton()
165108
self.btnStartStop.backgroundColor = SB.conf.BTN_CANCEL_COLOR
166109
self.btnStartStop.Update = function(obj, ...)
@@ -170,15 +113,10 @@ function ControlButtons:GameStarted()
170113
obj:Invalidate()
171114
obj:RequestUpdate()
172115
end
173-
174-
self:UpdateGameDrawing()
175116
end
176117

177-
function ControlButtons:GameStopped()
178-
self.started = false
118+
function ControlButtons:OnGameStopped()
179119
self:UpdateStartStopButton()
180120
self.btnStartStop.backgroundColor = SB.conf.BTN_ADD_COLOR
181121
self.btnStartStop.Update = Chili.Button.Update
182-
183-
self:UpdateGameDrawing()
184122
end

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