diff --git a/Utility Mods/SCDefenseBlocks/Data/Scripts/OneFuckingFolderDeeper/FieldGenerator/FieldGenerator_Config.cs b/Utility Mods/SCDefenseBlocks/Data/Scripts/OneFuckingFolderDeeper/FieldGenerator/FieldGenerator_Config.cs index c9be5667c..b89c15cc8 100644 --- a/Utility Mods/SCDefenseBlocks/Data/Scripts/OneFuckingFolderDeeper/FieldGenerator/FieldGenerator_Config.cs +++ b/Utility Mods/SCDefenseBlocks/Data/Scripts/OneFuckingFolderDeeper/FieldGenerator/FieldGenerator_Config.cs @@ -33,8 +33,8 @@ public class Generator_Settings public float MaxPowerDraw = 500.00f; public float MinPowerDraw = 50.00f; - public int MaxSiegeTime = 60; // this refers to max time spent you are able to be in siege mode. - public int MinSiegeTime = 10; // this refers to min time spent sieging in the cooldown formula, any time spent in siege below this number will count as this value for the cooldown formula. thus the minimum cooldown time is this number * 2. + public int MaxSiegeTime = 60; + public int MinSiegeTime = 15; public int SiegePowerDraw = 900; public float SiegeModeResistence = 0.9f; diff --git a/Utility Mods/SCDefenseBlocks/Data/Scripts/OneFuckingFolderDeeper/FieldGenerator/FieldGenerator_Core.cs b/Utility Mods/SCDefenseBlocks/Data/Scripts/OneFuckingFolderDeeper/FieldGenerator/FieldGenerator_Core.cs index 1dd275f28..28f4cdf96 100644 --- a/Utility Mods/SCDefenseBlocks/Data/Scripts/OneFuckingFolderDeeper/FieldGenerator/FieldGenerator_Core.cs +++ b/Utility Mods/SCDefenseBlocks/Data/Scripts/OneFuckingFolderDeeper/FieldGenerator/FieldGenerator_Core.cs @@ -471,7 +471,7 @@ private void EndSiegeMode() SiegeBlockEnabler(Block.CubeGrid.GetFatBlocks(), true); - SiegeCooldownTime.Value = 2 * (SiegeElapsedTime.Value > Config.MinSiegeTime ? SiegeElapsedTime.Value : Config.MinSiegeTime); + SiegeCooldownTime.Value = Math.Max(SiegeElapsedTime.Value * 2, Config.MinSiegeTime); SiegeElapsedTime.Value = 0; SiegeCooldownActive.Value = true; }