diff --git a/SMODS.Blind.md b/SMODS.Blind.md index 2480af7..27a2281 100644 --- a/SMODS.Blind.md +++ b/SMODS.Blind.md @@ -31,7 +31,7 @@ In all of the following methods, use the global variable `G.GAME.blind` to refer to the current blind. (The base game uses `self` to refer to the current blind in `Blind:foo()`.) - `set_blind(self)` - Effects that activate when this Blind is selected -- `calculate(self, context) -> table` [(reference)](https://github.com/Steamodded/smods/wiki/Calculate-Functions) +- `calculate(self, blind, context) -> table` [(reference)](https://github.com/Steamodded/smods/wiki/Calculate-Functions) - This method is both called directly on the center and from `Blind:calculate()` and incorporated into the standard calculation pipeline. Several blind functions below can be handled here via checking their respective calculation context. - `disable(self)` - Reverting effects when this Blind gets disabled