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2 changes: 1 addition & 1 deletion SMODS.Blind.md
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ In all of the following methods, use the global variable `G.GAME.blind` to
refer to the current blind. (The base game uses `self` to refer to the current blind in `Blind:foo()`.)
- `set_blind(self)`
- Effects that activate when this Blind is selected
- `calculate(self, context) -> table` [(reference)](https://github.com/Steamodded/smods/wiki/Calculate-Functions)
- `calculate(self, blind, context) -> table` [(reference)](https://github.com/Steamodded/smods/wiki/Calculate-Functions)
- This method is both called directly on the center and from `Blind:calculate()` and incorporated into the standard calculation pipeline. Several blind functions below can be handled here via checking their respective calculation context.
- `disable(self)`
- Reverting effects when this Blind gets disabled
Expand Down