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Need direction on adding the references... #35

@Lost-My-Password

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@Lost-My-Password

I've been attempting to utilize the funtionality of both Gleed2D and FarSeer Physics. However, I'm unable to figure out how to properly add the correct references to my game. FarSeer is a little beyond my skill level, so for now, I'm starting with Gleed2D.

I'm using VS2010 / XNA 4.0

I've downloaded the "Gleed2D - Master" source (updated to work with XNA 4.0)
It has a bunch of directories/sub directories, all with similar named cs files and dlls.

Here's my problem... I followed the tutorials, got familiar with the Gleed2D UI and created a new XML level. I was directed to start VS2010 and create a new windows game. I wrote in the required code to load my Level1.xml, but when I add...

"using Gleed2D;"

to the top of the game I instantly get a missing reference error (as would be expected)
But the tutorials don't direct me on which dlls to add as references for the updated version of Gleed2D... There must be 4 or 5 of each dll with the same name but all in different directories!

Gleed2D.Core
Gleed2D.InGame
Gleed2D.Plugins
Gleed2D.Tests
Gleed2D.Ui

etc..

So I tried just picking a folder and added the dlls as references. However, when I add the lines..

1 using Gleed2D.Core

2 using Gleed2D.InGame

It says I'm missing an assembly or reference even though they are listed in my references!

What am I doing wrong?

...Should I be copying these files somewhere inside my "WindowsGame12" project folder?

....Should I be adding the Gleed2D.exe as my reference instead of the dlls?

.....Am I totally lost?

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