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Mac OS X Support #36

@superquadratic

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@superquadratic

Hi Steve,

I'd love to use Gleed2D on Mac OS X. You mentioned that you are working on a MonoGame port. Any news on that?

I played around with the sources on Mac OS X using Xamarin Studio (aka. MonoDevelop). Replacing XNA by MonoGame worked out of the box, except for Mouse.WindowHandle = _drawSurface; in XnaGame.cs, because WindowHandle isn't writable. Is that the issue you are describing in the StackOverflow question?

When commenting that line out (just to make it compile), the application crashes at startup with a StructureMapException in Gleed2D.Core.Controls.AssetsControl.InitializeComponent.

Unfortunately, I don't know much about either .NET/XNA or Mono/MonoGame, so I'm stuck here. Maybe you have a hint on how to continue, or done some work in that direction yourself?

Cheers,
Guido

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