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Steve,
I'm working on a new libGDX-based game, and have elected to use Gleed2D as the level editor. There's a number of enhancements to Gleed2D that I would like to contribute without forking it as a completely new project.
I was curious how welcome you would be to large updates to Gleed2D going forward. I understand the need to keep it backwards compatible with the current XML structure.
More details on updates I will be doing is forthcoming.
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