Write the UI class responsible for event handling and drawing objects to the screen. It will eventually provide a common interface to an arbitrary number of back ends. The first back end will be to SDL (for event handling) and OpenGL (version to be determined, probably 2.x).
Write the UI class responsible for event handling and drawing objects to the screen. It will eventually provide a common interface to an arbitrary number of back ends. The first back end will be to SDL (for event handling) and OpenGL (version to be determined, probably 2.x).