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Update start zone defaults (#279)
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fgd/brush/trigger/zone_timer_start.fgd

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checkpoints_required(boolean) : "Checkpoints Required" : 0 : "Is the player required to activate all checkpoints before progressing? Otherwise, checkpoint zones may be skipped. If there are multiple stages, this only applies to Stage 1."
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checkpoints_ordered(boolean) : "Checkpoints Ordered" : 1 : "Do the checkpoints in this segment have a logical order, even if the player is not required to activate them all? If there are multiple stages, this only applies to Stage 1."
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safe_height(float) : "Safe Height" : -1 : "Height that the player must be under to start a run of this stage track. Safe height is not a factor in activating the stage when running the full main track. -1 = full zone, 0 = base of zone, > 0 = custom height."
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max_velocity(float) : "Max Velocity" : 0 : "Maximum speed that the player can move at. 0 = unlimited, > 0 = custom limit."
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safe_height(float) : "Safe Height" : 0 : "Height that the player must be under to start a run of this stage track. Safe height is not a factor in activating the stage when running the full main track. -1 = full zone, 0 = base of zone, > 0 = custom height."
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max_velocity(float) : "Max Velocity" : -1 : "Maximum speed that the player can move at. -1 = gamemode default, 0 = unlimited, > 0 = custom limit."
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bhop_enabled(boolean) : "Force Enable Bhop" : 0 : "Overrides the game mode's settings to allow bhopping on this track. If disabled, zone_allowbhop can be used to allow bhopping in specified regions."
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restart_destination(target_destination) : "Restart Destination (Required)" : : "The entity specifying the point to which the player should be teleported when restarting a run."
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