From a8e640b7c61473a6d0a732c041b12ff41b56a1a3 Mon Sep 17 00:00:00 2001 From: pivotman319 Date: Fri, 2 May 2025 23:16:07 +0200 Subject: [PATCH] remove variable "timeofday" from point entity worldspawn; this doesn't function outside of left4dead2 --- .gitignore | 3 ++- fgd/worldspawn.fgd | 11 ----------- 2 files changed, 2 insertions(+), 12 deletions(-) diff --git a/.gitignore b/.gitignore index b6168da3b..8d3c55069 100644 --- a/.gitignore +++ b/.gitignore @@ -60,4 +60,5 @@ hammer/gameinfo.txt src/ # Caches -__pycache__ \ No newline at end of file +__pycache__ +/.vs/ diff --git a/fgd/worldspawn.fgd b/fgd/worldspawn.fgd index b0ea566e5..13ac2f9d7 100644 --- a/fgd/worldspawn.fgd +++ b/fgd/worldspawn.fgd @@ -19,17 +19,6 @@ 1: "Yes, clear previous levels" ] - timeofday[engine](integer) : "Time of day" : 0 - timeofday(choices) : "Time of day" : 0 = - [ - 0: "Midnight" - 1: "Dawn" - 2: "Morning" - 3: "Afternoon" - 4: "Dusk" - 5: "Evening" - ] - maxoccludeearea(float) : "Max occludee area" : 0 : "[Used on PC] Prevents occlusion testing for entities that take up more than X% of the screen." minoccluderarea(float) : "Min occluder area" : 0 : "[Used on PC] Prevents occluders from being used if they take up less than X% of the screen." maxpropscreenwidth(float) : "Start Fade Pixels" : -1 : "Number of pixels wide at which all props in the level start to fade (<0 = use fademaxdist). " +