From 6aa98ca234c67645c9dc4f3d2706542fd75ac54d Mon Sep 17 00:00:00 2001 From: "Kamil \"Enderek0\" K" <67070613+TheEnderek0@users.noreply.github.com> Date: Thu, 12 Jun 2025 10:01:53 +0200 Subject: [PATCH] Fix missing Initally Dark flag on light entities --- fgd/bases/BaseClusteredLight.fgd | 1 + 1 file changed, 1 insertion(+) diff --git a/fgd/bases/BaseClusteredLight.fgd b/fgd/bases/BaseClusteredLight.fgd index 0761b0bfd..041696f4f 100644 --- a/fgd/bases/BaseClusteredLight.fgd +++ b/fgd/bases/BaseClusteredLight.fgd @@ -2,6 +2,7 @@ [ spawnflags(flags) = [ + 1: "Initially dark" : 0 2: "Shadowed" : 0 ] _lightmode(choices) : "Light mode" : 0 : "The level of dynamic lighting to use for this light. 'Static' lights have no dynamic or specular lighting, and produce direct and bounced static lightmaps. 'Specular' lights have specular lighting, and produce direct and bounced static lightmaps. 'Static Bounce' lights have dynamic direct and specular lighting, and produce only bounced static lightmaps. 'Fully Dynamic' lights have dynamic direct and specular lighting, and produce no static lightmaps." =