From cdd2c68c72afb2509e3fc7a798250cf61735c278 Mon Sep 17 00:00:00 2001 From: Smae De Date: Fri, 10 Oct 2025 19:53:28 +1100 Subject: [PATCH] fix: Add disableshadowdepth KV to static props --- fgd/point/prop/prop_static.fgd | 1 + 1 file changed, 1 insertion(+) diff --git a/fgd/point/prop/prop_static.fgd b/fgd/point/prop/prop_static.fgd index 59805a2fb..63e7119e4 100644 --- a/fgd/point/prop/prop_static.fgd +++ b/fgd/point/prop/prop_static.fgd @@ -94,6 +94,7 @@ linedivider_light[!engine](string) readonly : "----------------------------------------------------------------------------------------------------------" : "" disableshadows(boolean) : "Disable Shadows" : 0 + disableshadowdepth(boolean) : "Disable ShadowDepth" : 0 : "Used to disable rendering into shadow depth (for clustered lights) for this entity." disablevertexlighting(boolean) : "Disable Vertex lighting" : 0 : "Disable per-vertex lighting on this prop." disableselfshadowing(boolean) : "Disable Self-Shadowing" : 0 : "When vertex lighting is enabled, prevent the geometry from self-shadowing -- casting shadows onto itself." ignorenormals(boolean) : "Ignore Surface Normal" : 0 : "When vertex lighting is enabled, ignore the surface normal of faces when calculating the vertex lighting. Useful for thin, translucent objects such as leaves on foliage props."