@@ -2,36 +2,36 @@ Portal 2: Community Edition - 0.7.3 released to **playtest_beta** and **default*
22The ** previous_version** branch has been updated to 0.7.2.
33
44__ Game changes__ :
5- Allow setting entity models to non-precached models
6- Allow specifying world model skin in weapon script
7- Fixed ` npc_security_camera ` not facing down when disabled
8- Reduced startup errors in console
9- Draw ` toolsinvisible ` when ` r_drawclipbrushes ` is enabled
10- Fixed energy ball trying to set nonexistent material override
11- Renamed ` dmv_* ` cvars to ` mv_* `
12- Fixed autoducking after jumping with ` mv_duckjump ` enabled
13- Setting a negative bounce amount on HEP launcher will now result in infinite bounces
14- Ported CUtlHashMap improvements from Valve's GameNetworkingSockets library
15- Fixed crash when not holding a weapon and running ` impulse 200 `
5+ - Allow setting entity models to non-precached models
6+ - Allow specifying world model skin in weapon script
7+ - Fixed ` npc_security_camera ` not facing down when disabled
8+ - Reduced startup errors in console
9+ - Draw ` toolsinvisible ` when ` r_drawclipbrushes ` is enabled
10+ - Fixed energy ball trying to set nonexistent material override
11+ - Renamed ` dmv_* ` cvars to ` mv_* `
12+ - Fixed autoducking after jumping with ` mv_duckjump ` enabled
13+ - Setting a negative bounce amount on HEP launcher will now result in infinite bounces
14+ - Ported CUtlHashMap improvements from Valve's GameNetworkingSockets library
15+ - Fixed crash when not holding a weapon and running ` impulse 200 `
1616
1717__ Panorama changes__ :
18- Added functions ` $.CompressString(str) ` and ` $.DecompressString(str) `
19- Made Panorama console text selectable
20- Optimized Panorama console performance
21- Removed several unnecessary Panorama files
22- Changed Panorama HTML surface user agent to "Valve Client"
23- Added ability to create particle systems in Panorama CSS
18+ - Added functions ` $.CompressString(str) ` and ` $.DecompressString(str) `
19+ - Made Panorama console text selectable
20+ - Optimized Panorama console performance
21+ - Removed several unnecessary Panorama files
22+ - Changed Panorama HTML surface user agent to "Valve Client"
23+ - Added ability to create particle systems in Panorama CSS
2424
2525__ Tools changes__ :
26- Ported Hammer Entity Help dialog to Qt
27- Fixed Hammer Entity Report dialog
28- Fixed HLMV using incorrect skin numbering
26+ - Ported Hammer Entity Help dialog to Qt
27+ - Fixed Hammer Entity Report dialog
28+ - Fixed HLMV using incorrect skin numbering
2929
3030__ VScript changes__ :
31- Added paintgun VScript functions akin to the portal gun functions
31+ - Added paintgun VScript functions akin to the portal gun functions
3232
3333__ Graphics changes__ :
34- Optimized DX11 performance
35- Default shader API bumped to DX11
36- Decreased likelihood of visually clipping through large world portals
37- Fixed portal area frustrum clipping when close to player
34+ - Optimized DX11 performance
35+ - Default shader API bumped to DX11
36+ - Decreased likelihood of visually clipping through large world portals
37+ - Fixed portal area frustrum clipping when close to player
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