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v0.9.3
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client/src/extension.ts

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@@ -9,7 +9,7 @@ import { PersistentState } from './persistent_state'
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import * as path from 'path'
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const platforms: { [key: string]: string } = {
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'x64 win32': 'x86_64-pc-windows-msvc',
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'x64 win32': 'x86_64-windows-msvc',
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'x64 linux': 'x86_64-unknown-linux-gnu',
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'x64 darwin': 'x86_64-apple-darwin',
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}

package.json

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@@ -2,7 +2,7 @@
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"name": "vscode-mc-shader",
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"displayName": "Minecraft GLSL Shaders",
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"description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders",
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"version": "0.9.2",
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"version": "0.9.3",
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"publisher": "Strum355",
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"author": "Noah Santschi-Cooney (Strum355)",
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"license": "MIT",

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