After upgrading from v1.0.3 to v1.0.4, all audio stopped working for clients. The server logs show sounds being decoded and played correctly (no errors), but players hear nothing. Rolling back to v1.0.3 with UseFFMpeg: true resolved the issue.
Additional notes:
UseFFMpeg: false (Native decoder) also produces silent audio on v1.0.3 — FFMpeg decoder is required for sounds to actually reach clients
ffmpeg.exe must be placed in the CS2 working directory (game/bin/win64/) for FFMpegCore to find it — it does not look in the plugin folder
After upgrading from v1.0.3 to v1.0.4, all audio stopped working for clients. The server logs show sounds being decoded and played correctly (no errors), but players hear nothing. Rolling back to v1.0.3 with UseFFMpeg: true resolved the issue.
Additional notes:
UseFFMpeg: false (Native decoder) also produces silent audio on v1.0.3 — FFMpeg decoder is required for sounds to actually reach clients
ffmpeg.exe must be placed in the CS2 working directory (game/bin/win64/) for FFMpegCore to find it — it does not look in the plugin folder