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Description
Hello, I am one of the developers from Stardust Labs. Occasionally, we get reports of crashes in one of our Incendium structures, and we've narrowed down the issue to be with Auditory.
The issue can be manually resolved by disabling ender pearl sounds inside the Auditory config. I should also note that I've seen the same crash before but with fireballs - it has not been tested to my knowledge, but I'm assuming that disabling fireball sounds in the conflict would resolve that issue as well.
Sample user crash logs:
My guess is that this issue happens due to the way Incendium is generating these ender pearls. First, it generates the pearl, then it goes to a different function to redo the pearl summoning, while setting its nbt and playing a custom sound. I should also mention that this is performed as a piglin, and not a player. I don't think Auditory likes that :)
Let me know if you have any other questions.