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quadInterface.cpp
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272 lines (227 loc) · 8.8 KB
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#include "Structs.h"
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <vector>
#include <iostream>
using namespace std;
#define EXPORT __declspec(dllexport)
#define CALL __stdcall
#define INVALID_QUAD -5.0f
QuadStruct *QmapTexture, **QAgents;
PlanStruct **PmapTexture;
int quadCount, Qmaps = 0;
vector<int> QagentCount;
vector<int> availableMemoryIndexes;
QuadStruct test;
extern "C" void createHashMap(QuadStruct quads[], int numberOfQuads, int size);
extern "C" int* quadForCode(int code);
extern "C" int* indexesForCodes(int* codes, int count);
extern "C" int* invalidateQuadsInHash(QuadStruct quadsRemoved[], int count);
extern "C" int* updateQuadsInHash(QuadStruct updateQuads[], int count);
extern "C" void insertNewQuadsInHash(QuadStruct quadsInserted[], int count);
extern "C" void propagateUpdateAfterObstacleMovement(PlanStruct* texture, int numberOfQuads);
extern "C" void setQuadMap(QuadStruct* texture, int numberOfQuads);
extern "C" void getNeighborCodesForIndex(int index, int* indexes, int quadCount);
extern "C" void cleanupDevice();
extern "C" void QcomputeCostsCuda(PlanStruct* map, int numberOfQuads, int locality, int agentsNumber, QuadStruct* agents, int goalNumber);
extern "C" void clearTextureValuesQuad(PlanStruct* PmapTexture, int numberOfQuads, int goalNumber);
extern "C" EXPORT void generateTextureQuads(int _quadCount, int _maps, QuadStruct quads[]);
extern "C" void computeNeighbors(QuadStruct* texture, int numberOfQuads);
extern "C" void updateNeighborsToQuads(int* indexes, int size, int totalNumberOfQuads, PlanStruct** texture, int numberOfGoals, int* updateIndexes, int updateCount);
extern "C" void repairNeighbors(QuadStruct* texture, QuadStruct quadsIn[], int numberIn, int* indexesRemoved, int countFree, int quadCount);
extern "C" EXPORT void computeQuadNeighborsCUDA()
{
computeNeighbors(QmapTexture, quadCount);
}
extern "C" EXPORT void initQuadHashMap(QuadStruct quads[], int numberOfQuads, int numberOfMaps, int hashSize)
{
generateTextureQuads(numberOfQuads, numberOfMaps, quads);
createHashMap(quads, numberOfQuads, hashSize);
}
extern "C" EXPORT void updateTreeWithQuads(QuadStruct quadsInserted[], int countInserted, QuadStruct quadsRemoved[], int countRemoved, QuadStruct updateQuads[], int updateCount)
{
int* updateIndexes = updateQuadsInHash(updateQuads, updateCount);
for (int i = 0; i < updateCount; i++) {
QmapTexture[updateIndexes[i]].costToReach = updateQuads[i].costToReach;
for (int j = 0; j < Qmaps; j++) {
PmapTexture[j][updateIndexes[i]].g = updateQuads[i].g;
PmapTexture[j][updateIndexes[i]].prevQuadCode = updateQuads[i].prevQuadCode;
}
}
int* freeIndexes = invalidateQuadsInHash(quadsRemoved, countRemoved);
updateNeighborsToQuads(freeIndexes, countRemoved, quadCount, PmapTexture, Qmaps, updateIndexes, updateCount);
for (int i = 0; i < countRemoved; i++) {
for (int j = 0; j < Qmaps; j++) {
PmapTexture[j][freeIndexes[i]].g = INVALID_QUAD;
}
QmapTexture[freeIndexes[i]].g = INVALID_QUAD;
availableMemoryIndexes.push_back(freeIndexes[i]);
}
for (int i = 0; i < countInserted; i++) {
int index;
if (availableMemoryIndexes.size() > 0) {
bool indexFound = false;
for (int j = 0; j < availableMemoryIndexes.size(); j++) {
if (QmapTexture[availableMemoryIndexes.at(j)].quadCode == quadsInserted[i].quadCode)
{
index = availableMemoryIndexes.at(j);
availableMemoryIndexes.erase(availableMemoryIndexes.begin()+j);
indexFound = true;
break;
}
}
if (!indexFound) {
index = availableMemoryIndexes.back();
availableMemoryIndexes.pop_back();
}
} else {
index = quadCount++;
QmapTexture = (QuadStruct*) realloc(QmapTexture, sizeof(QuadStruct)*quadCount);
for (int i = 0; i < Qmaps; i++) {
PmapTexture[i] = (PlanStruct*) realloc(PmapTexture[i], sizeof(PlanStruct)*quadCount);
}
}
quadsInserted[i].indexInMap = index;
QmapTexture[index] = quadsInserted[i];
for (int j = 0; j < Qmaps; j++) {
PmapTexture[j][index].g = quadsInserted[i].g;
PmapTexture[j][index].prevQuadCode = quadsInserted[i].prevQuadCode;
}
}
insertNewQuadsInHash(quadsInserted, countInserted);
setQuadMap(QmapTexture, quadCount);
//computeQuadNeighborsCUDA();
repairNeighbors(QmapTexture, quadsInserted, countInserted, freeIndexes, countRemoved, quadCount);
for (int i = 0; i < Qmaps; i++) {
propagateUpdateAfterObstacleMovement(PmapTexture[i], quadCount);
}
free(freeIndexes);
}
extern "C" EXPORT void getPredecessorCodeForCode(int code, int mapNumber, int* pred)
{
int *quadIndex = quadForCode(code);
if (*quadIndex == -1) {
*pred = 0;
} else {
*pred = PmapTexture[mapNumber][*quadIndex].prevQuadCode;
}
}
extern "C" EXPORT void CALL getPredecessorsForCodes(int codes[], int count, int mapNumber, int predecessors[])
{
int *indexes = indexesForCodes(codes, count);
for (int i = 0; i < count; i++)
{
if (indexes[i] >= 0) {
predecessors[i] = PmapTexture[mapNumber][indexes[i]].prevQuadCode;
} else {
predecessors[i] = 0;
}
}
}
extern "C" EXPORT void getPredecessorForAgent(int agentNumber, int mapNumber, int* pred)
{
QuadStruct agent = QAgents[mapNumber][agentNumber];
*pred = PmapTexture[mapNumber][agent.indexInMap].prevQuadCode;
}
extern "C" EXPORT void getPredecessorAtIndex(int index, int mapNumber, int* pred)
{
*pred = PmapTexture[mapNumber][index].prevQuadCode;
}
extern "C" EXPORT void getQuadForCode(QuadStruct* outQuad, int code, int mapNumber)
{
int *quadIndex = quadForCode(code);
QuadStruct* quad = &QmapTexture[*quadIndex];
outQuad->centerx = quad->centerx;
outQuad->centery = quad->centery;
outQuad->g = PmapTexture[mapNumber][*quadIndex].g;
outQuad->costToReach = quad->costToReach;
outQuad->inconsistent = quad->inconsistent;
outQuad->prevQuadCode = PmapTexture[mapNumber][*quadIndex].prevQuadCode;
outQuad->quadCode = quad->quadCode;
outQuad->neighborCount = quad->neighborCount;
outQuad->indexInMap = quad->indexInMap;
}
extern "C" EXPORT void allocAgentsMemQuad(int agents, int mapNumber)
{
if (QAgents == NULL) {
QAgents = (QuadStruct**) malloc(sizeof(QuadStruct*)*Qmaps);
}
QAgents[mapNumber] = (QuadStruct*)malloc(agents*sizeof(QuadStruct));
QagentCount.push_back(agents);
}
extern "C" EXPORT void insertGoalQuad(int code, float cost, int mapNumber) {
QuadStruct *goalState = (QuadStruct*)malloc(sizeof(QuadStruct));
getQuadForCode(goalState, code, mapNumber);
PmapTexture[mapNumber][goalState->indexInMap].g = 0.0f;
}
extern "C" EXPORT void insertStartQuad(int code, float cost, int agentNumber, int mapNumber) {
QuadStruct *startState = (QuadStruct*)malloc(sizeof(QuadStruct));
getQuadForCode(startState, code, mapNumber);
QAgents[mapNumber][agentNumber] = *startState;
}
extern "C" EXPORT void generateTextureQuads(int _quadCount, int _maps, QuadStruct quads[]) {
quadCount = _quadCount;
if (QmapTexture != NULL) free(QmapTexture);
for (int index = 0; index < Qmaps; index++)
{
free(PmapTexture[index]);
}
QmapTexture = (QuadStruct*)malloc(quadCount*sizeof(QuadStruct));
PmapTexture = (PlanStruct**)malloc(_maps*sizeof(PlanStruct*));
size_t mapTextureSize = (quadCount*sizeof(PlanStruct));
Qmaps = _maps;
for (int i = 0; i < Qmaps; i++) {
PmapTexture[i] = (PlanStruct*) malloc(mapTextureSize);
for (int j = 0; j < quadCount; j++) {
quads[j].indexInMap = j;
QmapTexture[j] = quads[j];
PmapTexture[i][j].g = quads[j].g;
PmapTexture[i][j].prevQuadCode = quads[j].prevQuadCode;
}
}
setQuadMap(QmapTexture, quadCount);
}
extern "C" EXPORT void computeCostsMinIndexQuad(int mapNumber) {
QcomputeCostsCuda(PmapTexture[mapNumber], quadCount, 2, QagentCount[mapNumber], QAgents[mapNumber], mapNumber);
}
extern "C" EXPORT void computeCostsSubOptimalQuad(int mapNumber) {
QcomputeCostsCuda(PmapTexture[mapNumber], quadCount, 0, QagentCount[mapNumber], QAgents[mapNumber], mapNumber);
}
extern "C" EXPORT void computeCostsOptimalQuad(int mapNumber) {
QcomputeCostsCuda(PmapTexture[mapNumber], quadCount, 1, QagentCount[mapNumber], QAgents[mapNumber], mapNumber);
}
extern "C" EXPORT void updateAfterGoalMovementQuad(int goalNumber)
{
clearTextureValuesQuad(PmapTexture[goalNumber], quadCount, goalNumber);
}
extern "C" EXPORT void quadIn(QuadStruct quad)
{
test = quad;
}
extern "C" EXPORT void quadOut(QuadStruct* quad)
{
*quad = test;
}
extern "C" EXPORT void cleanup()
{
availableMemoryIndexes.clear();
cleanupDevice();
}
extern "C" EXPORT void CALL debugGvalues(QuadStruct quads[], int mapNumber)
{
for (int i = 0; i < quadCount; i++) {
quads[i].g = PmapTexture[mapNumber][i].g;
}
}
extern "C" EXPORT void CALL getNeighborCodesForCodeAtIndex(int code, int* neighborCode, int neighborIndex)
{
int* index = quadForCode(code);
int* indexes = (int*)malloc(sizeof(int)*20);
getNeighborCodesForIndex(*index, indexes, quadCount);
if (indexes[neighborIndex] >= 0) {
*neighborCode = QmapTexture[indexes[neighborIndex]].quadCode;
} else {
*neighborCode = 0;
}
}