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This repository was archived by the owner on Jul 22, 2025. It is now read-only.
Then the log starts filling with these faster than the CPU can keep up:
[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <834b2ded5dad441e8c7a4287897d63c7>:0)
SEMan.Update (ZDO zdo, System.Single dt) (at :0)
(wrapper dynamic-method) Character.DMDCharacter::CustomFixedUpdate(Character,single)
MonoUpdaters.FixedUpdate () (at :0)
To Reproduce
I suspect because I have a Ward on top of a Crypt that reset is having trouble resetting the Crypt.
Expected behavior
The game doesn't slow down with null exceptions.
Desktop (please complete the following information):