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Model: tr\x\tr_ex_hla_narsis_b20.nif
ID: T_De_SetHla_X_Narsis_B_20
From Snailsting: The origin of the building is in 6,-51 so when 5,-51 gets loaded first the guards standing the western side of the building tend to fall through it
I'd suggest moving the origin of the building mesh (tr\x\tr_ex_hla_narsis_b20.nif) but we can't do that until TR_Mainland no longer has to be compatible with TD v25.05
From TDF: Alternatively it could be broken up into several pieces. This would also help with lighting limits (currently at least 11 lights are affecting it)
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GraphicsGraphical fidelity issuesGraphical fidelity issuesbugSomething isn't workingSomething isn't working