New Mod Proposal: Numeric Control Graph (NCG) — Numeric Signals + Math Nodes + Splitter Control #2
tajemniktv
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Summary
Introduce a new automation-style system (likely a standalone mod): Numeric Control Graph (NCG) — a set of nodes that generate, transform, and propagate numeric signals to automatically drive management decisions, primarily splitter ratios/priorities.
Motivation / Problem
Managing splitter ratios becomes tedious because any change requires recalculating ratios from scratch across the graph (e.g., prioritizing Research over AI Trainer, or AGI Core over AI Trainer).
Players want a way to set high-level intent once and have the system rebalance automatically.
High-level Concept
NCG is a parallel “control plane” for the factory:
This turns micromanagement into a design problem: build a control graph, then tune one or two parameters.
Scope (MVP)
1) Numeric Source Nodes
Nodes that output numeric values based on player input or system state.
Examples:
2) Math Nodes (Transform)
Nodes that process numeric signals.
MVP set:
3) Splitter Integration (Control Input)
Extend existing splitter nodes with numeric control inputs:
Non-goals (initially)
Proposed UX / UI
Example Use Cases
Technical / Implementation Notes (suggested)
Acceptance Criteria (MVP)
Future Enhancements (Phase 2+)
References
Community suggestion: “Numeric Control Graph (NCG)” — numeric nodes to drive management decisions and automate splitter ratio changes.
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