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Items.java
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68 lines (49 loc) · 1.73 KB
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import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Random;
import java.util.Set;
public class Items extends Main {
// TODO Auto-generated method stub
//declare items
static List<String> itemsList = new ArrayList<>();
private int sticksCollected;
private boolean hasSeeds;
private boolean hasGardenTools;
private boolean hasBucket;
public static void setItems() {
itemsList.add("Bucket");//0
itemsList.add("Flair Gun");//1
itemsList.add("Fruit");//2
itemsList.add("Garden Tools");//3
itemsList.add("Rope");//4
itemsList.add("Stick1");//5
itemsList.add("Stick2");//6
itemsList.add("Stick3");//7
itemsList.add("Stick4");//8
itemsList.add("Seeds");//9
itemsList.add("Wires & Metal");//10
itemsList.add("Boat");//11
itemsList.add("Bucket of Water");//12
itemsList.add("Lost Villager");//13
// Choose where sticks spawn
// Set to store unique random integers
Set<Integer> generatedNumbers = new HashSet<>();
// Generate and store unique random integers
int min = 1;
int max = 6;
int numberOfRandomNumbers = 5; // Specify the number of unique random numbers needed
//Random variable
Random random = new Random();
while (generatedNumbers.size() < numberOfRandomNumbers) {
int randomNumber = random.nextInt(max - min + 1) + min;
generatedNumbers.add(randomNumber);
}
System.out.println(generatedNumbers);
//int stick1Spawn = generatedNumbers;
//int stick2Spawn = generatedNumbers.get(1);
//int stick3Spawn = generatedNumbers.get(2);
//int stick4Spawn = generatedNumbers.get(3);
//int ropeSpawn = generatedNumbers.get(4);
}
}