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TransitionManager.cpp
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44 lines (34 loc) · 1.17 KB
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#include "TransitionManager.hpp"
TransitionHandler::TransitionHandler() {
}
TransitionHandler::TransitionHandler(SDL_Renderer* renderer) {
this->renderer = renderer;
}
void TransitionHandler::update(float dt) {
if (transition_update) {
transition_update(&transition_state, &timer, dt);
}
}
void TransitionHandler::render(Spritesheet& spritesheet) {
if (transition_render && renderer) {
transition_render(&transition_state, &timer, renderer, spritesheet);
}
}
void TransitionHandler::set_transition(void (*transition_update) (TransitionState* transition_state, float* timer, float dt), void (*transition_render) (TransitionState* transition_state, float* timer, SDL_Renderer* renderer, Spritesheet& spritesheet)) {
this->transition_update = transition_update;
this->transition_render = transition_render;
}
void TransitionHandler::open() {
timer = 0.0f;
transition_state = TransitionState::OPENING;
}
void TransitionHandler::close() {
timer = 0.0f;
transition_state = TransitionState::CLOSING;
}
bool TransitionHandler::is_open() {
return transition_state == TransitionState::OPEN;
}
bool TransitionHandler::is_closed() {
return transition_state == TransitionState::CLOSED;
}