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3 changes: 2 additions & 1 deletion EnforcerMod_VS/Modules/Tokens.cs
Original file line number Diff line number Diff line change
Expand Up @@ -309,7 +309,8 @@ private static void RegisterNemforcerTokens() {
LanguageAPI.Add("NEMFORCER_SPECIAL_MINIGUNUP_NAME", "Suppression Stance");
LanguageAPI.Add("NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION", "Take an offensive stance, <style=cIsDamage>readying your minigun</style>. <style=cIsHealth>Prevents sprinting</style>.");


LanguageAPI.Add("NEMFORCER_SPECIAL_MINIGUNDOWN_NAME", "Endurance Stance");
LanguageAPI.Add("NEMFORCER_SPECIAL_MINIGUNDOWN_DESCRIPTION", "Take a neutral stance, <style=cIsUtility>un-readying your minigun</style>.");
#endregion Special

#endregion SKills
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Original file line number Diff line number Diff line change
Expand Up @@ -138,6 +138,7 @@ private void FireBlast()
blastAttack.procCoefficient = HammerSlam.procCoefficient;
blastAttack.position = center;
blastAttack.attacker = base.gameObject;
blastAttack.inflictor = base.gameObject;
blastAttack.crit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
blastAttack.baseDamage = base.characterBody.damage * HammerSlam.damageCoefficient;
blastAttack.falloffModel = BlastAttack.FalloffModel.None;
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2 changes: 2 additions & 0 deletions Release/plugins/Language/english/Nemforcer.txt
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,8 @@
"NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "<style=cIsUtility>Grappling.</style> Jump into the air, then slam down for <style=cIsDamage>2400% damage</style>. <style=cIsUtility>Deals reduced damage outside the center of the impact.</style>",
"NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Suppression Stance",
"NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Take an offensive stance, <style=cIsDamage>readying your minigun</style>. <style=cIsHealth>Prevents sprinting</style>.",
"NEMFORCER_SPECIAL_MINIGUNDOWN_NAME" : "Endurance Stance",
"NEMFORCER_SPECIAL_MINIGUNDOWN_DESCRIPTION" : "Take a neutral stance, <style=cIsUtility>un-readying your minigun</style>.",
"NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Nemesis",
"NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Enforcer",
"NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Classic",
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