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[BUG]: Degraded refresh rate using SurfaceView in certain environments #4550
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Previous bot comment (click to expand)Hey! 👋 If you want to speed up this process, check out Issue Boost – it allows us to dedicate time specifically to your issue and fix it faster. Thanks for your patience and support! 🚀 Heads up!
Still having the issue after upgrading? Update the report with the new version details so we can investigate. |
Previous bot comment (click to expand)Hey! 👋 If you want to speed up this process, check out Issue Boost – it allows us to dedicate time specifically to your issue and fix it faster. Thanks for your patience and support! 🚀 Heads up!
Still having the issue after upgrading? Update the report with the new version details so we can investigate. |
1 similar comment
Previous bot comment (click to expand)Hey! 👋 If you want to speed up this process, check out Issue Boost – it allows us to dedicate time specifically to your issue and fix it faster. Thanks for your patience and support! 🚀 Heads up!
Still having the issue after upgrading? Update the report with the new version details so we can investigate. |
Hey! 👋 If you want to speed up this process, check out Issue Boost – it allows us to dedicate time specifically to your issue and fix it faster. Thanks for your patience and support! 🚀 |
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Version
6.14.0
What platforms are you having the problem on?
Android
System Version
14
On what device are you experiencing the issue?
Real device
Architecture
Old architecture
What happened?
UI and JS Frames Per Second is degraded on certain devices (notably Samsung and Motorola) running Android 14+
Following this change we noticed a drop in refresh rate for videos playing in certain Android conditions. To mitigate the issue we set the default
ViewType
back toViewType.TEXTURE
but wanted to raise the issue regardless in case there is anything you can do at the native level.Thanks!
Reproduction Link
react-native-video "Bare" Example App
Reproduction
Step to reproduce this bug are:
Screen Recordings from a Samsung Galaxy S23 on latest
master
. Note the UI and JS FPS numbersviewType={ViewType.TEXTURE}
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