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Handling Pixel Images #42

@sy318

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@sy318

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We understand that pixel images need to be scaled by whole numbers to prevent distortion. Is there a method to load pixel images with Flame Sprites that ensures they are scaled by whole numbers?

As shown in the picture, the ratio of one pixel is broken, so the thickness of the line is not constant.

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KakaoTalk_20240415_030507666

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