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joah i guess hat eh keiner lust hier drauf zu antworten und ohnehin zu spät jetzt |
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Do we want hard-coded controls in the game? Currently, in the time transform level, the user "suddenly" has the ability to control the character with wasd. The original idea (having a "movement" level right before this level and having the user implement a character controler) is not working so good in my opinion, as a character is quite complicated the longer you think about it (delta time, velocity, acceleration, simply setting positions, gravity). Having a movement level later on is surely possible, but then we'll have to explain to the user why they can control the raccoon in some levels but not in others.
what are your thoughts on this
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