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TestImportanceSampling.cpp
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169 lines (126 loc) · 5.2 KB
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#include <iostream>
#include <windows.h>
#include <random>
////////////////////////////////////////////////////////////////////////
std::random_device rd;
std::mt19937 engine(rd());
float SimpleRandom()
{
std::uniform_real_distribution<> distr(0.0f, 1.0f);
return (float)(distr(engine));
//return float(rand() % RAND_MAX) / RAND_MAX;
}
float MyFunc(float x)
{
return fabs(cos(3.0F*x)*sin(5.0F*x));
}
float mutateRnd(const float rnd, const float step)
{
std::uniform_int_distribution<> distr(1, 2);
float sign = SimpleRandom() >= 0.5f ? 1.0F : -1.0F;
float offset = rnd + sign*step;
if (offset > 1.0F) offset = rnd - sign * step;
else if (offset < 0.0F) offset = rnd + sign * step;
return offset;
}
float ScaleVal(const float val, const float min, const float max)
{
return min + val * (max - min);
}
float Clamp(const float val, const float min, const float max)
{
return fmax(fmin(val, max), min);
}
void DrawLine(HWND hWnd, HDC hDC, const int startX, const int startY, const int endX, const int endY, const COLORREF color)
{
SelectObject(hDC, GetStockObject(DC_PEN));
SetDCPenColor(hDC, color);
MoveToEx(hDC, startX, startY, nullptr);
LineTo(hDC, endX, endY);
}
/////////////////////////////////////////////////////////
int main()
{
constexpr int sizeGraph = 300;
//Init console
HWND hWnd = GetConsoleWindow();
HDC hDC = GetDC(hWnd);
COLORREF funcColor = RGB(250, 250, 250);
COLORREF refColor = RGB(100, 255, 0);
const int screenWidth = GetSystemMetrics(SM_CXSCREEN);
const int screenHeight = GetSystemMetrics(SM_CYSCREEN);
const int windowWidth = sizeGraph * 4;
const int windowHeight = sizeGraph * 3;
const int posXwindow = (screenWidth - windowWidth) / 2;
const int posYwindow = (screenHeight - windowHeight) / 2;
SetWindowPos(hWnd, HWND_TOP, posXwindow, posYwindow, windowWidth, windowHeight, NULL);
/////////////////////////////////////
// uniform sampling
/////////////////////////////////////
srand(time(NULL));
constexpr float reference = 0.431035F;
float summUniform = 0.0F;
float summImportance = 0.0F;
constexpr int maxSamples = 1000;
int summLocalSamples = 0;
int draw1startY = 170 + sizeGraph;
int draw2startY = 250 + sizeGraph * 2;
for (size_t i = 0; i < maxSamples; ++i)
{
const float rnd = SimpleRandom();
const float funcResUniform = MyFunc(rnd);
const float alpha = 1.0F / float(i + 1);
summUniform = summUniform * (1.0f - alpha) + funcResUniform * alpha;
// Draw function
int draw1startX = 20 + rnd * (float)sizeGraph;
int draw1endX = draw1startX;
int draw1endY = draw1startY - funcResUniform * (float)sizeGraph;
DrawLine(hWnd, hDC, draw1startX, draw1startY, draw1endX, draw1endY, funcColor);
//Draw mean
draw1startX = 20 + sizeGraph + ((float)i / (float)maxSamples) * (float)sizeGraph * 3.5F;
draw1endX = draw1startX;
draw1endY = draw1startY - summUniform * sizeGraph;
DrawLine(hWnd, hDC, draw1startX, draw1startY, draw1endX, draw1endY, funcColor);
/////////////////////////////////////
// local sampling
/////////////////////////////////////
const float width = 0.1F; // [0 - 1]
const float min = int(rnd / width) * width;
const float max = fmin(min + width, 1.0F);
int localSamples = 0;
int maxLocalSamples = 1;
float localSumm = 0.0F;
for (size_t j = 0; j < maxLocalSamples; ++j)
{
const float scaleRnd = ScaleVal(SimpleRandom(), min, max);
const float funcLum = MyFunc(scaleRnd);
const float clampFunc = Clamp(funcLum, 0.0F, 1.0F);
maxLocalSamples = fmax(10 * clampFunc, 1);
localSumm += funcLum;
localSamples++;
// Draw function
int draw2startX = 20 + scaleRnd * (float)sizeGraph;
int draw2endX = draw2startX;
int draw2endY = draw2startY - funcLum * (float)sizeGraph;
DrawLine(hWnd, hDC, draw2startX, draw2startY, draw2endX, draw2endY, funcColor);
}
localSumm /= (float)localSamples;
summImportance = summImportance * (1.0f - alpha) + localSumm * alpha;
summLocalSamples += localSamples;
//Draw mean
int draw2startX = 20 + sizeGraph + ((float)i / (float)maxSamples) * (float)sizeGraph * 3.5F;
int draw2endX = draw2startX;
int draw2endY = draw2startY - summImportance * sizeGraph;
DrawLine(hWnd, hDC, draw2startX, draw2startY, draw2endX, draw2endY, funcColor);
}
//Draw reference
const int draw1RefposY = draw1startY - reference * sizeGraph;
const int draw2RefposY = draw2startY - reference * sizeGraph;
DrawLine(hWnd, hDC, 20, draw1RefposY, 20 + sizeGraph * 4.5, draw1RefposY, refColor);
DrawLine(hWnd, hDC, 20, draw2RefposY, 20 + sizeGraph * 4.5, draw2RefposY, refColor);
ReleaseDC(hWnd, hDC);
std::cout << "reference = " << reference << " (1M samples)" << std::endl;
std::cout << "summUniform = " << summUniform << " (" << maxSamples << " samples)" << std::endl;
std::cout << "summImportance = " << summImportance << " (" << summLocalSamples << " samples)" << std::endl;
return 0;
}