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Merge pull request scratchfoundation#817 from adroitwhiz/remove-extractdrawable
Remove extractDrawable
2 parents 9d64e58 + e25b894 commit aaebd14

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2 files changed

+2
-110
lines changed

2 files changed

+2
-110
lines changed

src/RenderWebGL.js

Lines changed: 1 addition & 109 deletions
Original file line numberDiff line numberDiff line change
@@ -1132,114 +1132,6 @@ class RenderWebGL extends EventEmitter {
11321132
return Number(hit);
11331133
}
11341134

1135-
/**
1136-
* @typedef DrawableExtractionOld
1137-
* @property {Uint8Array} data Raw pixel data for the drawable
1138-
* @property {int} width Drawable bounding box width
1139-
* @property {int} height Drawable bounding box height
1140-
* @property {Array<number>} scratchOffset [x, y] offset in Scratch coordinates
1141-
* from the drawable position to the client x, y coordinate
1142-
* @property {int} x The x coordinate relative to drawable bounding box
1143-
* @property {int} y The y coordinate relative to drawable bounding box
1144-
*/
1145-
1146-
/**
1147-
* Return drawable pixel data and picking coordinates relative to the drawable bounds
1148-
* @param {int} drawableID The ID of the drawable to get pixel data for
1149-
* @param {int} x The client x coordinate of the picking location.
1150-
* @param {int} y The client y coordinate of the picking location.
1151-
* @return {?DrawableExtractionOld} Data about the picked drawable
1152-
* @deprecated Use {@link extractDrawableScreenSpace} instead.
1153-
*/
1154-
extractDrawable (drawableID, x, y) {
1155-
this._doExitDrawRegion();
1156-
1157-
const drawable = this._allDrawables[drawableID];
1158-
if (!drawable) return null;
1159-
1160-
// Convert client coordinates into absolute scratch units
1161-
const scratchX = this._nativeSize[0] * ((x / this._gl.canvas.clientWidth) - 0.5);
1162-
const scratchY = this._nativeSize[1] * ((y / this._gl.canvas.clientHeight) - 0.5);
1163-
1164-
const gl = this._gl;
1165-
1166-
const bounds = drawable.getFastBounds();
1167-
bounds.snapToInt();
1168-
1169-
// Set a reasonable max limit width and height for the bufferInfo bounds
1170-
const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
1171-
const clampedWidth = Math.min(2048, bounds.width, maxTextureSize);
1172-
const clampedHeight = Math.min(2048, bounds.height, maxTextureSize);
1173-
1174-
// Make a new bufferInfo since this._queryBufferInfo is limited to 480x360
1175-
const attachments = [
1176-
{format: gl.RGBA},
1177-
{format: gl.DEPTH_STENCIL}
1178-
];
1179-
const bufferInfo = twgl.createFramebufferInfo(gl, attachments, clampedWidth, clampedHeight);
1180-
1181-
try {
1182-
// If the new bufferInfo is invalid, fall back to using the smaller _queryBufferInfo
1183-
twgl.bindFramebufferInfo(gl, bufferInfo);
1184-
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
1185-
twgl.bindFramebufferInfo(gl, this._queryBufferInfo);
1186-
}
1187-
1188-
// Translate to scratch units relative to the drawable
1189-
const pickX = scratchX - bounds.left;
1190-
const pickY = scratchY + bounds.top;
1191-
1192-
// Limit size of viewport to the bounds around the target Drawable,
1193-
// and create the projection matrix for the draw.
1194-
gl.viewport(0, 0, bounds.width, bounds.height);
1195-
const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
1196-
1197-
gl.clearColor(0, 0, 0, 0);
1198-
gl.clear(gl.COLOR_BUFFER_BIT);
1199-
try {
1200-
gl.disable(gl.BLEND);
1201-
// ImageData objects store alpha un-premultiplied, so draw with the `straightAlpha` draw mode.
1202-
this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
1203-
{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
1204-
} finally {
1205-
gl.enable(gl.BLEND);
1206-
}
1207-
1208-
const data = new Uint8Array(Math.floor(bounds.width * bounds.height * 4));
1209-
gl.readPixels(0, 0, bounds.width, bounds.height, gl.RGBA, gl.UNSIGNED_BYTE, data);
1210-
1211-
if (this._debugCanvas) {
1212-
this._debugCanvas.width = bounds.width;
1213-
this._debugCanvas.height = bounds.height;
1214-
const ctx = this._debugCanvas.getContext('2d');
1215-
const imageData = ctx.createImageData(bounds.width, bounds.height);
1216-
imageData.data.set(data);
1217-
ctx.putImageData(imageData, 0, 0);
1218-
ctx.beginPath();
1219-
ctx.arc(pickX, pickY, 3, 0, 2 * Math.PI, false);
1220-
ctx.fillStyle = 'white';
1221-
ctx.fill();
1222-
ctx.lineWidth = 1;
1223-
ctx.strokeStyle = 'black';
1224-
ctx.stroke();
1225-
}
1226-
1227-
return {
1228-
data: data,
1229-
width: bounds.width,
1230-
height: bounds.height,
1231-
scratchOffset: [
1232-
-scratchX + drawable._position[0],
1233-
-scratchY - drawable._position[1]
1234-
],
1235-
x: pickX,
1236-
y: pickY
1237-
};
1238-
} finally {
1239-
gl.deleteFramebuffer(bufferInfo.framebuffer);
1240-
}
1241-
}
1242-
12431135
/**
12441136
* @typedef DrawableExtraction
12451137
* @property {ImageData} data Raw pixel data for the drawable
@@ -2097,7 +1989,7 @@ class RenderWebGL extends EventEmitter {
20971989
}
20981990

20991991
// :3
2100-
RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawable;
1992+
RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawableScreenSpace;
21011993

21021994
/**
21031995
* Values for setUseGPU()

src/playground/playground.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -186,7 +186,7 @@ canvas.addEventListener('click', event => {
186186
const pickID = renderer.pick(mousePos.x, mousePos.y);
187187
console.log(`You clicked on ${(pickID < 0 ? 'nothing' : `ID# ${pickID}`)}`);
188188
if (pickID >= 0) {
189-
console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
189+
console.dir(renderer.extractDrawableScreenSpace(pickID, mousePos.x, mousePos.y));
190190
}
191191
});
192192

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