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Core.lua
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780 lines (693 loc) · 25.3 KB
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------------------------------
-- Are you local? --
------------------------------
local BZ = AceLibrary("Babble-Zone-2.2")
local BB = AceLibrary("Babble-Boss-2.2")
local L = AceLibrary("AceLocale-2.2"):new("BigWigs")
----------------------------
-- Localization --
----------------------------
L:RegisterTranslations("enUS", function() return {
["%s mod enabled"] = true,
["Target monitoring enabled"] = true,
["Target monitoring disabled"] = true,
["%s has been defeated"] = true, -- "<boss> has been defeated"
["%s have been defeated"] = true, -- "<bosses> have been defeated"
-- AceConsole strings
["boss"] = true,
["Bosses"] = true,
["Options for boss modules."] = true,
["Options for bosses in %s."] = true, -- "Options for bosses in <zone>"
["Options for %s (r%s)."] = true, -- "Options for <boss> (<revision>)"
["plugin"] = true,
["Plugins"] = true,
["Options for plugins."] = true,
["extra"] = true,
["Extras"] = true,
["Options for extras."] = true,
["toggle"] = true,
["Active"] = true,
["Activate or deactivate this module."] = true,
["reboot"] = true,
["Reboot"] = true,
["Reboot this module."] = true,
["debug"] = true,
["Debugging"] = true,
["Show debug messages."] = true,
bosskill_cmd = "kill",
bosskill_name = "Boss death",
bosskill_desc = "Announce when boss is defeated",
["Other"] = true,
["Load"] = true,
["Load All"] = true,
["Load all %s modules."] = true,
-- AceConsole zone commands
["Zul'Gurub"] = "ZG",
["Molten Core"] = "MC",
["Blackwing Lair"] = "BWL",
["Ahn'Qiraj"] = "AQ40",
["Ruins of Ahn'Qiraj"] = "AQ20",
["Onyxia's Lair"] = "Onyxia",
["Naxxramas"] = "Naxxramas",
["Silithus"] = true,
["Outdoor Raid Bosses"] = "Outdoor",
["Outdoor Raid Bosses Zone"] = "Outdoor Raid Bosses", -- DO NOT EVER TRANSLATE untill I find a more elegant option
} end)
L:RegisterTranslations("frFR", function() return {
["%s mod enabled"] = "Module %s activ\195\169",
["Target monitoring enabled"] = "Suivi des cibles activ\195\169",
["Target monitoring disabled"] = "Suivi des cibles d\195\169sactiv\195\169",
["%s has been defeated"] = "%s a \195\169t\195\169 vaincu", -- "<boss> has been defeated"
["%s have been defeated"] = "%s ont \195\169t\195\169 vaincu", -- "<bosses> have been defeated"
-- AceConsole strings
-- ["boss"] = true,
["Bosses"] = "Boss",
["Options for boss modules."] = "Options des modules des boss.",
["Options for bosses in %s."] = "Options des boss dans %s.", -- "Options for bosses in <zone>"
["Options for %s (r%s)."] = "Options pour %s (r%s).", -- "Options for <boss> (<revision>)"
-- ["plugin"] = true,
-- ["Plugins"] = true,
["Options for plugins."] = "Options pour les plugins.",
-- ["extra"] = true,
-- ["Extras"] = true,
["Options for extras."] ="Options pour les extras.",
-- ["toggle"] = true,
["Active"] = "Actif",
["Activate or deactivate this module."] = "Activer ou d\195\169sactiver ce module.",
-- ["reboot"] = true,
["Reboot"] = "Red\195\169marrer",
["Reboot this module."] = "Red\195\169marrer ce module.",
-- ["debug"] = true,
["Debugging"] = "D\195\169boguage",
["Show debug messages."] = "Afficher les messages de d\195\169boguage.",
bosskill_name = "Mort des Boss",
bosskill_desc = "Annoncer la mort des boss.",
-- AceConsole zone commands
["Zul'Gurub"] = "ZG",
["Molten Core"] = "MC",
["Blackwing Lair"] = "BWL",
["Ahn'Qiraj"] = "AQ40",
["Ruins of Ahn'Qiraj"] = "AQ20",
["Onyxia's Lair"] = "Onyxia",
["Naxxramas"] = "Naxxramas",
-- ["Silithus"] = true,
["Outdoor Raid Bosses"] = "Ext\195\169rieur",
["Outdoor Raid Bosses Zone"] = "Outdoor Raid Bosses", -- DO NOT EVER TRANSLATE untill I find a more elegant option
} end)
L:RegisterTranslations("deDE", function() return {
["%s mod enabled"] = "%s Modul aktiviert",
["Target monitoring enabled"] = "Ziel\195\188berwachung aktiviert",
["Target monitoring disabled"] = "Ziel\195\188berwachung deaktiviert",
["%s has been defeated"] = "%s wurde besiegt", -- "<boss> has been defeated"
["%s have been defeated"] = "%s wurden besiegt", -- "<bosses> have been defeated"
-- AceConsole strings
-- ["boss"] = true,
["Bosses"] = "Bosse",
["Options for boss modules."] = "Optionen f\195\188r Boss Module.",
["Options for bosses in %s."] = "Optionen f\195\188r Bosse in %s.", -- "Options for bosses in <zone>"
["Options for %s (r%s)."] = "Optionen f\195\188r %s (r%s).", -- "Options for <boss> (<revision>)"
-- ["plugin"] = true,
["Plugins"] = "Plugins",
["Options for plugins."] = "Optionen f\195\188r Plugins.",
-- ["extra"] = true,
["Extras"] = "Extras",
["Options for extras."] = "Optionen f\195\188r Extras.",
-- ["toggle"] = true,
["Active"] = "Aktivieren",
["Activate or deactivate this module."] = "Aktiviert oder deaktiviert dieses Modul.",
-- ["reboot"] = true,
["Reboot"] = "Neustarten",
["Reboot this module."] = "Startet dieses Modul neu.",
-- ["debug"] = true,
["Debugging"] = "Debugging",
["Show debug messages."] = "Zeige Debug Nachrichten.",
-- bosskill_cmd = "kill",
bosskill_name = "Boss besiegt",
bosskill_desc = "Melde, wenn ein Boss besiegt wurde.",
-- AceConsole zone commands
["Zul'Gurub"] = "ZG",
["Molten Core"] = "MC",
["Blackwing Lair"] = "BWL",
["Ahn'Qiraj"] = "AQ40",
["Ruins of Ahn'Qiraj"] = "AQ20",
["Onyxia's Lair"] = "Onyxia",
["Naxxramas"] = "Naxxramas",
-- ["Silithus"] = true,
["Outdoor Raid Bosses"] = "Outdoor",
-- ["Outdoor Raid Bosses Zone"] = "Outdoor Raid Bosses", -- DO NOT EVER TRANSLATE untill I find a more elegant option
} end)
L:RegisterTranslations("koKR", function() return {
["%s mod enabled"] = "%s 모듈 시작",
["Target monitoring enabled"] = "타겟 확인 시작",
["Target monitoring disabled"] = "타겟 확인 꺼짐",
["%s has been defeated"] = "<%s> 물리쳤습니다.", -- "<boss> has been defeated"
["%s have been defeated"] = "<%s> 물리쳤습니다.", -- "<bosses> have been defeated"
-- AceConsole strings
["Bosses"] = "보스들",
["Options for boss modules."] = "보스 모듈 설정",
["Options for bosses in %s."] = "%s 에 보스들을 위한 설정", -- "Options for bosses in <zone>"
["Options for %s (r%s)."] = "%s에 대한 설정(r%s).", -- "Options for <boss> (<revision>)"
["Plugins"] = "플러그인들",
["Options for plugins."] = "플러그인 설정",
["Extras"] = "기타",
["Options for extras."] = "기타 설정.",
["Active"] = "활성화",
["Activate or deactivate this module."] = "활성화 혹은 모둘 발견",
["Reboot"] = "재시작",
["Reboot this module."] = "모듈 재시작",
["Debugging"] = "디버깅",
["Show debug messages."] = "디버그 메세지 표시",
bosskill_name = "보스 사망",
bosskill_desc = "보스를 물리쳤을 때 알림",
["Other"] = "외부",
["Load"] = "불러오기",
["Load All"] = "모두 불러오기",
["Load all %s modules."] = "모든 %s 모듈들을 불러옵니다.",
-- AceConsole zone commands
["Zul'Gurub"] = "ZG",
["Molten Core"] = "MC",
["Blackwing Lair"] = "BWL",
["Ahn'Qiraj"] = "AQ40",
["Ruins of Ahn'Qiraj"] = "AQ20",
["Onyxia's Lair"] = "오닉시아",
["Naxxramas"] = "낙스라마스",
["Silithus"] = "실리더스",
["Outdoor Raid Bosses"] = "야외",
["Outdoor Raid Bosses Zone"] = "Outdoor Raid Bosses", -- DO NOT EVER TRANSLATE untill I find a more elegant option
} end)
L:RegisterTranslations("zhCN", function() return {
["%s mod enabled"] = "%s模块已开启",
["Target monitoring enabled"] = "目标监视已开启",
["Target monitoring disabled"] = "目标监视已关闭",
["%s has been defeated"] = "%s被击败了!", -- "<boss> has been defeated"
["%s have been defeated"] = "%s被击败了!", -- "<bosses> have been defeated"
-- AceConsole strings
["Bosses"] = "首领",
["boss"] = "首领",
["Options for boss modules."] = "首领模块设置。",
["Options for bosses in %s."] = "%s首领模块设置。", -- "Options for bosses in <zone>"
["Options for %s (r%s)."] = "%s模块设置 版本(r%s).", -- "Options for <boss> (<revision>)"
["plugin"] = "插件",
["Plugins"] = "插件",
["Options for plugins."] = "插件设置。",
["extra"] = "额外",
["Extras"] = "额外",
["Options for extras."] = "额外的设置",
["toggle"] = "切换",
["Active"] = "激活",
["Activate or deactivate this module."] = "激活或关闭此模块。",
["reboot"] = "重启",
["Reboot"] = "重启",
["Reboot this module."] = "重启此模块",
["debug"] = "除错",
["Debugging"] = "除错",
["Show debug messages."] = "显示除错信息。",
bosskill_name = "首领死亡",
bosskill_desc = "首领死亡时提示",
["Other"] = "其他",
["Load"] = "载入",
["Load All"] = "载入所有",
["Load all %s modules."] = "载入所有%s的模块",
bosskill_name = "首领死亡",
bosskill_desc = "首领被击败时发出提示",
-- AceConsole zone commands
["Zul'Gurub"] = "祖尔格拉布",
["Molten Core"] = "熔火之心",
["Blackwing Lair"] = "黑翼之巢",
["Ahn'Qiraj"] = "安其拉",
["Ruins of Ahn'Qiraj"] = "安其拉废墟",
["Onyxia's Lair"] = "奥妮克希亚的巢穴",
["Naxxramas"] = "纳克萨玛斯",
["Silithus"] = "希利苏斯",
["Outdoor Raid Bosses"] = "野外首领",
["Outdoor Raid Bosses Zone"] = "Outdoor Raid Bosses", -- DO NOT EVER TRANSLATE untill I find a more elegant option
} end)
L:RegisterTranslations("zhTW", function() return {
["%s mod enabled"] = "%s模組已開啟",
["Target monitoring enabled"] = "目標監視已開啟",
["Target monitoring disabled"] = "目標監視已關閉",
["%s has been defeated"] = "%s被擊敗了!", -- "<boss> has been defeated"
["%s have been defeated"] = "%s被擊敗了!", -- "<bosses> have been defeated"
-- AceConsole strings
["Bosses"] = "首領",
["boss"] = "boss",
["Options for boss modules."] = "首領模組選項。",
["Options for bosses in %s."] = "%s首領模組選項。", -- "Options for bosses in <zone>"
["Options for %s (r%s)."] = "%s模組選項 版本(r%s).", -- "Options for <boss> (<revision>)"
["Extras"] = "其他",
["Options for extras."] = "其他模組選項",
["Plugins"] = "插件",
["Options for plugins."] = "插件選項。",
["toggle"] = "切換",
["Active"] = "啟動",
["Activate or deactivate this module."] = "開啟或關閉此模組。",
["Reboot"] = "重啟",
["Reboot this module."] = "重啟此模組",
["Debugging"] = "除錯",
["Show debug messages."] = "顯示除錯訊息。",
bosskill_name = "首領死亡",
bosskill_desc = "首領被擊敗時發出提示。",
-- AceConsole zone commands
["Zul'Gurub"] = "ZG",
["Molten Core"] = "MC",
["Blackwing Lair"] = "BWL",
["Ahn'Qiraj"] = "TAQ",
["Ruins of Ahn'Qiraj"] = "RAQ",
["Onyxia's Lair"] = "OL",
["Naxxramas"] = "NAX",
["Silithus"] = "silithus",
["Outdoor Raid Bosses"] = "outdoor",
["Outdoor Raid Bosses Zone"] = "Outdoor Raid Bosses", -- DO NOT EVER TRANSLATE untill I find a more elegant option
} end)
---------------------------------
-- Addon Declaration --
---------------------------------
BigWigs = AceLibrary("AceAddon-2.0"):new("AceEvent-2.0", "AceDebug-2.0", "AceModuleCore-2.0", "AceConsole-2.0", "AceDB-2.0", "AceHook-2.1")
BigWigs:SetModuleMixins("AceDebug-2.0", "AceEvent-2.0", "CandyBar-2.0")
BigWigs:RegisterDB("BigWigsDB", "BigWigsDBPerChar")
BigWigs.cmdtable = {type = "group", handler = BigWigs, args = {
[L["boss"]] = {
type = "group",
name = L["Bosses"],
desc = L["Options for boss modules."],
args = {},
disabled = function() return not BigWigs:IsActive() end,
},
[L["plugin"]] = {
type = "group",
name = L["Plugins"],
desc = L["Options for plugins."],
args = {},
disabled = function() return not BigWigs:IsActive() end,
},
[L["extra"]] = {
type = "group",
name = L["Extras"],
desc = L["Options for extras."],
args = {},
disabled = function() return not BigWigs:IsActive() end,
},
}}
BigWigs:RegisterChatCommand({"/bw", "/BigWigs"}, BigWigs.cmdtable)
BigWigs.debugFrame = ChatFrame1
BigWigs.revision = tonumber(string.sub("$Revision: 20068 $", 12, -3))
--------------------------------
-- Module Prototype --
--------------------------------
BigWigs.modulePrototype.core = BigWigs
BigWigs.modulePrototype.debugFrame = ChatFrame1
BigWigs.modulePrototype.revision = 1 -- To be overridden by the module!
function BigWigs.modulePrototype:OnInitialize()
-- Unconditionally register, this shouldn't happen from any other place
-- anyway.
self.core:RegisterModule(self.name, self)
end
function BigWigs.modulePrototype:IsBossModule()
return self.zonename and self.enabletrigger and true
end
function BigWigs.modulePrototype:GenericBossDeath(msg)
if msg == string.format(UNITDIESOTHER, self:ToString()) then
if self.db.profile.bosskill then self:TriggerEvent("BigWigs_Message", string.format(L["%s has been defeated"], self:ToString()), "Bosskill", nil, "Victory") end
self:TriggerEvent("BigWigs_RemoveRaidIcon")
if self.core:IsDebugging() then
self.core:LevelDebug(1, "Boss dead, disabling module ["..self:ToString().."].")
end
self.core:ToggleModuleActive(self, false)
end
end
function BigWigs.modulePrototype:Scan()
local t = self.enabletrigger
local a = self.wipemobs
if not t then return false end
if type(t) == "string" then t = {t} end
if a then
if type(a) == "string" then a = {a} end
for k,v in pairs(a) do table.insert(t, v) end
end
if UnitExists("target") and UnitAffectingCombat("target") then
local target = UnitName("target")
for _, mob in pairs(t) do
if target == mob then
return true
end
end
end
local num = GetNumRaidMembers()
for i = 1, num do
local raidUnit = string.format("raid%starget", i)
if UnitExists(raidUnit) and UnitAffectingCombat(raidUnit) then
local target = UnitName(raidUnit)
for _, mob in pairs(t) do
if target == mob then
return true
end
end
end
end
return false
end
function BigWigs.modulePrototype:GetEngageSync()
return "BossEngaged"
end
function BigWigs.modulePrototype:CheckForEngage()
local go = self:Scan()
local running = self:IsEventScheduled(self:ToString().."_CheckStart")
if go then
if self.core:IsDebugging() then
self.core:LevelDebug(1, "Scan returned true, engaging ["..self:ToString().."].")
end
self:CancelScheduledEvent(self:ToString().."_CheckStart")
if self:IsEventRegistered("PLAYER_REGEN_DISABLED") then
self:UnregisterEvent("PLAYER_REGEN_DISABLED")
end
self:TriggerEvent("BigWigs_SendSync", self:GetEngageSync().." "..self:ToString())
elseif not running then
self:ScheduleRepeatingEvent(self:ToString().."_CheckStart", self.CheckForEngage, .5, self)
end
end
function BigWigs.modulePrototype:CheckForWipe()
local running = self:IsEventScheduled(self:ToString().."_CheckWipe")
-- If we are a hunter, we need to check for the FD buff.
local _, class = UnitClass("player")
if class == "HUNTER" then
for i = 1, 16 do
local buff = UnitBuff("player", i)
if buff and buff == "Interface\\Icons\\Ability_Rogue_FeignDeath" then
if not running then
self:ScheduleRepeatingEvent(self:ToString().."_CheckWipe", self.CheckForWipe, 2, self)
end
return
end
end
end
local go = self:Scan()
if not go then
if self.core:IsDebugging() then
self.core:LevelDebug(1, "Rebooting module ["..self:ToString().."].")
end
self:TriggerEvent("BigWigs_RebootModule", self)
elseif not running then
self:ScheduleRepeatingEvent(self:ToString().."_CheckWipe", self.CheckForWipe, 2, self)
end
end
function BigWigs.modulePrototype:IsRegistered()
return self.registered
end
------------------------------
-- Initialization --
------------------------------
function BigWigs:OnInitialize()
if not self.version then self.version = GetAddOnMetadata("BigWigs", "Version") end
local rev = self.revision
for name, module in self:IterateModules() do
rev = math.max(rev, module.revision)
end
self.version = (self.version or "2.0").. " |cffff8888r"..rev.."|r"
self:Hook( self, "ToggleModuleActive",
function( self, module, state )
self.hooks[self]["ToggleModuleActive"](self, module, state)
self:TriggerEvent( "BigWigs_ModuleToggle", module, state)
end )
self.loading = true
-- Activate ourselves, or at least try to. If we were disabled during a reloadUI, OnEnable isn't called,
-- and self.loading will never be set to something else, resulting in a BigWigs that doesn't enable.
self:ToggleActive(true)
end
function BigWigs:OnEnable()
if AceLibrary("AceEvent-2.0"):IsFullyInitialized() then
self:AceEvent_FullyInitialized()
else
self:RegisterEvent("AceEvent_FullyInitialized")
end
end
function BigWigs:AceEvent_FullyInitialized()
if GetNumRaidMembers() > 0 or not self.loading then
-- Enable all disabled modules that are not boss modules.
for name, module in self:IterateModules() do
if type(module.IsBossModule) ~= "function" or not module:IsBossModule() then
self:ToggleModuleActive(module, true)
end
end
if BigWigsLoD then
self:CreateLoDMenu()
end
self:TriggerEvent("BigWigs_CoreEnabled")
self:RegisterEvent("BigWigs_TargetSeen")
self:RegisterEvent("BigWigs_RebootModule")
self:RegisterEvent("BigWigs_RecvSync")
self:TriggerEvent("BigWigs_ThrottleSync", "BossEngaged", 5 )
if UnitName("player") ~= "Athenne" then
self:ScheduleEvent(function() self:TriggerEvent("BigWigs_SendSync", "BWSQ") end, 1)
end
else
self:ToggleActive(false)
end
self.loading = nil
end
function BigWigs:OnDisable()
-- Disable all modules
for name, module in self:IterateModules() do
self:ToggleModuleActive(module, false)
end
self:TriggerEvent("BigWigs_CoreDisabled")
end
-------------------------------
-- Module Handling --
-------------------------------
function BigWigs:RegisterModule(name, module)
if module:IsRegistered() then
error(string.format("%q is already registered.", name))
return
end
if module:IsBossModule() then self:ToggleModuleActive(module, false) end
-- Set up DB
local opts
if module:IsBossModule() and module.toggleoptions then
opts = {}
for _,v in pairs(module.toggleoptions) do if v ~= -1 then opts[v] = true end end
end
if module.db and module.RegisterDefaults and type(module.RegisterDefaults) == "function" then
module:RegisterDefaults("profile", opts or module.defaultDB or {})
else
self:RegisterDefaults(name, "profile", opts or module.defaultDB or {})
end
if not module.db then module.db = self:AcquireDBNamespace(name) end
-- Set up AceConsole
if module:IsBossModule() then
local cons
local revision = type(module.revision) == "number" and module.revision or -1
local L2 = AceLibrary("AceLocale-2.2"):new("BigWigs"..name)
if module.toggleoptions then
local m = module
cons = {
type = "group",
name = name,
desc = string.format(L["Options for %s (r%s)."], name, revision),
args = {
[L["toggle"]] = {
type = "toggle",
name = L["Active"],
order = 1,
desc = L["Activate or deactivate this module."],
get = function() return m.core:IsModuleActive(m) end,
set = function() m.core:ToggleModuleActive(m) end,
},
[L["reboot"]] = {
type = "execute",
name = L["Reboot"],
order = 2,
desc = L["Reboot this module."],
func = function() m.core:TriggerEvent("BigWigs_RebootModule", m) end,
hidden = function() return not m.core:IsModuleActive(m) end,
},
[L["debug"]] = {
type = "toggle",
name = L["Debugging"],
desc = L["Show debug messages."],
order = 3,
get = function() return m:IsDebugging() end,
set = function(v) m:SetDebugging(v) end,
hidden = function() return not m:IsDebugging() and not BigWigs:IsDebugging() end,
},
},
}
local x = 10
for _,v in pairs(module.toggleoptions) do
local val = v
x = x + 1
if x == 11 and v ~= "bosskill" then
cons.args["headerblankspotthingy"] = {
type = "header",
order = 4,
}
end
if v == -1 then
cons.args["blankspacer"..x] = {
type = "header",
order = x,
}
else
local l = v == "bosskill" and L or L2
if l:HasTranslation(v.."_validate") then
cons.args[l[v.."_cmd"]] = {
type = "text",
order = v == "bosskill" and -1 or x,
name = l[v.."_name"],
desc = l[v.."_desc"],
get = function() return m.db.profile[val] end,
set = function(v) m.db.profile[val] = v end,
validate = l[v.."_validate"],
}
else
cons.args[l[v.."_cmd"]] = {
type = "toggle",
order = v == "bosskill" and -1 or x,
name = l[v.."_name"],
desc = l[v.."_desc"],
get = function() return m.db.profile[val] end,
set = function(v) m.db.profile[val] = v end,
}
end
end
end
end
if cons or module.consoleOptions then
local zonename = type(module.zonename) == "table" and module.zonename[1] or module.zonename
local zone = zonename
if BZ:HasReverseTranslation(zonename) and L:HasTranslation(BZ:GetReverseTranslation(zonename)) then
zone = L[BZ:GetReverseTranslation(zonename)]
elseif L:HasTranslation(zonename) then
zone = L[zonename]
end
if not self.cmdtable.args[L["boss"]].args[zone] then
self.cmdtable.args[L["boss"]].args[zone] = {
type = "group",
name = zonename,
desc = string.format(L["Options for bosses in %s."], zonename),
args = {},
}
end
if module.external then
self.cmdtable.args[L["extra"]].args[L2["cmd"]] = cons or module.consoleOptions
else
self.cmdtable.args[L["boss"]].args[zone].args[L2["cmd"]] = cons or module.consoleOptions
end
end
elseif module.consoleOptions then
if module.external then
self.cmdtable.args[L["extra"]].args[module.consoleCmd or name] = cons or module.consoleOptions
else
self.cmdtable.args[L["plugin"]].args[module.consoleCmd or name] = cons or module.consoleOptions
end
end
module.registered = true
if module.OnRegister and type(module.OnRegister) == "function" then
module:OnRegister()
end
-- Set up target monitoring, in case the monitor module has already initialized
self:TriggerEvent("BigWigs_RegisterForTargetting", module.zonename, module.enabletrigger)
end
function BigWigs:EnableModule(module, nosync)
local m = self:GetModule(module)
if m and m:IsBossModule() and not self:IsModuleActive(module) then
self:ToggleModuleActive(module, true)
self:TriggerEvent("BigWigs_Message", string.format(L["%s mod enabled"], m:ToString() or "??"), "Core", true)
if not nosync then self:TriggerEvent("BigWigs_SendSync", (m.external and "EnableExternal " or "EnableModule ") .. (m.synctoken or BB:GetReverseTranslation(module))) end
if UnitName("player") ~= "Athenne" then
self:TriggerEvent("BigWigs_SendSync", "BWSQ")
end
end
end
function BigWigs:BigWigs_RebootModule(module)
self:ToggleModuleActive(module, false)
self:ToggleModuleActive(module, true)
end
function BigWigs:BigWigs_RecvSync(sync, module, nick)
if sync == "EnableModule" and module then
local name = BB:HasTranslation(module) and BB[module] or module
if self:HasModule(name) and self:GetModule(name).zonename == GetRealZoneText() then self:EnableModule(name, true) end
elseif sync == "EnableExternal" and module then
local name = BB:HasTranslation(module) and BB[module] or module
if self:HasModule(name) and self:GetModule(name).zonename == GetRealZoneText() then self:EnableModule(name, true) end
end
end
function BigWigs:BigWigs_TargetSeen(mobname, unit)
for name,module in self:IterateModules() do
if module:IsBossModule() and self:ZoneIsTrigger(module, GetRealZoneText()) and self:MobIsTrigger(module, mobname)
and (not module.VerifyEnable or module:VerifyEnable(unit)) then
self:EnableModule(name)
end
end
end
function BigWigs:ZoneIsTrigger(module, zone)
local t = module.zonename
if type(t) == "string" then return zone == t
elseif type(t) == "table" then
for _,mzone in pairs(t) do if mzone == zone then return true end end
end
end
function BigWigs:MobIsTrigger(module, name)
local t = module.enabletrigger
if type(t) == "string" then return name == t
elseif type(t) == "table" then
for _,mob in pairs(t) do if mob == name then return true end end
end
end
function BigWigs:CreateLoDMenu()
local zonelist = BigWigsLoD:GetZones()
for k,v in pairs( zonelist ) do
if type(v) ~= "table" then
self:AddLoDMenu( k )
else
self:AddLoDMenu( L["Other"] )
end
end
end
function BigWigs:AddLoDMenu( zonename )
local zone = nil
if L:HasTranslation(zonename) then
zone = L[zonename]
else
zone = L["Other"]
end
if zone then
if not self.cmdtable.args[L["boss"]].args[zone] then
self.cmdtable.args[L["boss"]].args[zone] = {
type = "group",
name = zonename,
desc = string.format(L["Options for bosses in %s."], zonename),
args = {}
}
end
if zone == L["Other"] then
local zones = BigWigsLoD:GetZones()
zones = zones[L["Other"]]
self.cmdtable.args[L["boss"]].args[zone].args[L["Load"]] = {
type = "execute",
name = L["Load All"],
desc = string.format( L["Load all %s modules."], zonename ),
order = 1,
func = function()
for z, v in pairs( zones ) do
BigWigsLoD:LoadZone( z )
if self.cmdtable.args[L["boss"]].args[z] and self.cmdtable.args[L["boss"]].args[z].args[L["Load"]] then
self.cmdtable.args[L["boss"]].args[z].args[L["Load"]] = nil
end
end
self.cmdtable.args[L["boss"]].args[zone] = nil
end
}
else
self.cmdtable.args[L["boss"]].args[zone].args[L["Load"]] = {
type = "execute",
name = L["Load All"],
desc = string.format( L["Load all %s modules."], zonename ),
order = 1,
func = function()
BigWigsLoD:LoadZone( zonename )
self.cmdtable.args[L["boss"]].args[zone].args[L["Load"]] = nil
end
}
end
end
end