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main.cpp
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214 lines (201 loc) · 9.62 KB
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#include <SFML/Graphics.hpp>
#include <math.h>
#include "world.h"
#include "corpuscle.h"
#include "planetoid.h"
#include "camera.h"
#include <iostream>
sf::VertexArray* getDashed(std::vector<Object*> *objects, float mass, sf::Vector2f pos, sf::Vector2f vel, float dt, int count = 1000) {
sf::VertexArray* dashedLine = new sf::VertexArray(sf::PrimitiveType::Points, 0);
sf::Vector2f F;
for (int i = 0; i < count; i++) {
(*dashedLine).append(sf::Vertex());
(*dashedLine)[i].position = pos;
//(*dashedLine).append(sf::Vertex());
//(*dashedLine)[i + 1].position = pos + (vel * dt / 2.f);
F = {0.f, 0.f};
for (auto i_objects{objects->begin()}; i_objects != objects->end(); i_objects++) {
if ((*i_objects)->getPos() == pos) {
continue;
}
if (((*i_objects)->getPos() - pos).length() <= (*i_objects)->getR()) {
return dashedLine;
}
F += ((*i_objects)->getPos() - pos).normalized() * mass * (*i_objects)->getMass() / ((*i_objects)->getPos() - pos).lengthSquared() * 1000.f;
}
vel += F / mass * dt;
pos += vel * dt;
}
return dashedLine;
}
sf::VertexArray* getDashed(std::vector<Object*> *objects, Object* obj, float dt, int count = 1000) {
sf::VertexArray* dashedLine = new sf::VertexArray(sf::PrimitiveType::Points, 0);
sf::Vector2f F;
sf::Vector2f pos = obj->getPos(), vel = obj->getVel();
float mass = obj->getMass();
for (int i = 0; i < count; i++) {
(*dashedLine).append(sf::Vertex());
(*dashedLine)[i].position = pos;
//(*dashedLine).append(sf::Vertex());
//(*dashedLine)[i + 1].position = pos + (vel * dt / 2.f);
F = {0.f, 0.f};
for (auto i_objects{objects->begin()}; i_objects != objects->end(); i_objects++) {
if ((*i_objects) == obj) {
continue;
}
if (((*i_objects)->getPos() - pos).length() <= (*i_objects)->getR()) {
return dashedLine;
}
F += ((*i_objects)->getPos() - pos).normalized() * mass * (*i_objects)->getMass() / ((*i_objects)->getPos() - pos).lengthSquared() * 1000.f;
}
vel += F / mass * dt;
pos += vel * dt;
}
return dashedLine;
}
int main() {
std::srand(std::time({}));
sf::RenderWindow* window = new sf::RenderWindow(sf::VideoMode::getFullscreenModes()[0], "Space");
window->setVerticalSyncEnabled(true);
//window->setFramerateLimit(10);
window->setKeyRepeatEnabled(true);
//window->setMouseCursorVisible(false);
sf::Time dt;
Camera camera{{0.f, 0.f}, sf::Vector2f(window->getSize())};
World world{&camera};
sf::Vector2f vel = {0.f, 0.f};
bool inputingVel = false, changingPlanet = false, pause = false;
float creatingMass = 1000.f;
long double dtsumm = 0;
long long frames = 1;
sf::RectangleShape center{{5.f, 5.f}};
center.setFillColor(sf::Color::White);
//for (int i = 0; i < 800; i++) {
//world.addObject(new Corpuscle({float(rand() % 4000), float(rand() % 4000)}, {float(rand() % 4001) - 2000, float(rand() % 4001) - 2000}));
//}
sf::Clock clock;
while (window->isOpen()) {
while (const std::optional event = window->pollEvent()) {
if (event->is<sf::Event::Closed>()) {
window->close();
} else if(const auto* mouseButtonPressed = event->getIf<sf::Event::MouseButtonPressed>()) {
if (mouseButtonPressed->button == sf::Mouse::Button::Left) {
sf::Vector2f mousePos = camera.localToWorld(sf::Vector2f(mouseButtonPressed->position));
bool onPlanet = false;
for (auto i_objects{world.getObjects()->begin()}; i_objects != world.getObjects()->end(); i_objects++) {
if ((mousePos - (*i_objects)->getPos()).length() <= (*i_objects)->getR()) {
onPlanet = true;
if (camera.isTracking()) {
if (camera.getTracker() == *i_objects) {
camera.resetTracked();
} else if (changingPlanet) {
camera.setTracked(*i_objects);
}
} else if (changingPlanet) {
camera.setTracked(*i_objects);
}
}
}
if (!changingPlanet || !onPlanet) {
world.addObject(new Planetoid(pow(creatingMass / M_PI, 0.5f), creatingMass, mousePos, vel));
}
} else if (mouseButtonPressed->button == sf::Mouse::Button::Middle) {
camera.setHook(sf::Vector2f(mouseButtonPressed->position));
} else if (mouseButtonPressed->button == sf::Mouse::Button::Right) {
vel = sf::Vector2f(mouseButtonPressed->position);
inputingVel = true;
}
} else if(const auto* mouseWheelScrolled = event->getIf<sf::Event::MouseWheelScrolled>()) {
if (changingPlanet) {
creatingMass *= 1.f + mouseWheelScrolled->delta * 0.1f;
} else {
camera.setScale(camera.getScale() * (1.f + mouseWheelScrolled->delta * 0.1f));
}
} else if(const auto* mouseButtonReleased = event->getIf<sf::Event::MouseButtonReleased>()) {
if (mouseButtonReleased->button == sf::Mouse::Button::Middle) {
camera.resetHook();
} else if (mouseButtonReleased->button == sf::Mouse::Button::Right) {
vel = vel - sf::Vector2f(mouseButtonReleased->position);
inputingVel = false;
}
} else if(const auto* keyPressed = event->getIf<sf::Event::KeyPressed>()) {
if (keyPressed->code == sf::Keyboard::Key::C) {
world.getObjects()->clear();
} else if (keyPressed->code == sf::Keyboard::Key::LAlt) {
changingPlanet = true;
} else if (keyPressed->code == sf::Keyboard::Key::Space) {
pause = !pause;
}
} else if(const auto* keyReleased = event->getIf<sf::Event::KeyReleased>()) {
if (keyReleased->code == sf::Keyboard::Key::LAlt) {
changingPlanet = false;
}
}
}
window->clear(sf::Color::Black);
if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
// world.addObject(new Planetoid(pow(creatingMass / M_PI, 0.5f), creatingMass, camera.localToWorld(sf::Vector2f(sf::Mouse::getPosition(*window))), vel));
}
dt = clock.restart();
if (!pause) {
world.process(dt);
}
if (inputingVel) {
sf::VertexArray vec(sf::PrimitiveType::Lines, 2);
vec[0].position = sf::Vector2f(sf::Mouse::getPosition(*window));
vec[1].position = vel;
window->draw(vec);
} else {
sf::VertexArray vec(sf::PrimitiveType::Lines, 2);
vec[0].position = sf::Vector2f(sf::Mouse::getPosition(*window));
vec[1].position = sf::Vector2f(sf::Mouse::getPosition(*window)) + vel;
window->draw(vec);
}
if (changingPlanet) {
bool flag = true;
sf::VertexArray* dashedLine;
sf::Vector2f mousePos = camera.localToWorld(sf::Vector2f(sf::Mouse::getPosition(*window)));
for (auto i_objects{world.getObjects()->begin()}; i_objects != world.getObjects()->end(); i_objects++) {
if ((mousePos - (*i_objects)->getPos()).length() <= (*i_objects)->getR()) {
dashedLine = getDashed(world.getObjects(), *i_objects, dtsumm / frames);
flag = false;
break;
}
}
if (flag) {
sf::CircleShape planet{0.f};
float r = pow(creatingMass / M_PI, 0.5f);
planet.setRadius(r);
planet.setFillColor(sf::Color(255, 255, 255, 168));
planet.setPosition(mousePos - sf::Vector2f{r, r});
camera.draw(&planet, *window);
if (inputingVel) {
dashedLine = getDashed(world.getObjects(), creatingMass, mousePos, vel - sf::Vector2f(sf::Vector2f(sf::Mouse::getPosition(*window))), dtsumm / frames);
} else {
dashedLine = getDashed(world.getObjects(), creatingMass, mousePos, vel, dtsumm / frames);
}
}
//std::cout << (*dashedLine)[3].position.x << std::endl;
camera.draw(dashedLine, *window);
delete dashedLine;
}
sf::Vector2f vecSum{0.f, 0.f};
float massSum = 0.f;
for (auto i_objects{world.getObjects()->begin()}; i_objects != world.getObjects()->end(); i_objects++) {
vecSum += (*i_objects)->getPos() * (*i_objects)->getMass();
massSum += (*i_objects)->getMass();
}
if (float(world.getObjects()->size()) * massSum != 0){
center.setPosition(vecSum / (float(world.getObjects()->size()) * (massSum / float(world.getObjects()->size()))) - sf::Vector2f{5.f, 5.f});
}
camera.update(sf::Vector2f(sf::Mouse::getPosition(*window)));
camera.render(world.getObjects(), *window);
camera.draw(¢er, *window);
window->display();
dtsumm += dt.asSeconds();
frames += 1;
}
window->close();
delete window;
return 0;
}