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Request to add configuration for flexible boss loot distribution #76

@Mezhakov

Description

@Mezhakov

Describe your idea

Add flexible configuration for loot distribution after killing a boss to PalDefender.

Purposes

Make reward distribution more fair and transparent.

Give server admins the ability to configure how many players receive rewards and under what conditions.

Allow manual setup of the loot table, including drop chances and distribution rules.

Expected Behavior

-After a boss is killed, the server determines the top N players by damage dealt (for example, top 5).

Only players who exceed a specified damage threshold (% of the boss’s HP) participate in the loot distribution.

Rewards are then distributed according to the configured settings: which items drop, their chances, and how many players receive them.

Also, I think it would be great to allow bosses to have more than 3 attack skills, which would make them more active. At the moment, they tend to act sluggishly and just wait for cooldowns, especially compared to tower bosses or those summoned through the tablet.

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