diff --git a/Packages/com.unity.visualeffectgraph/Documentation~/Reference-Attributes.md b/Packages/com.unity.visualeffectgraph/Documentation~/Reference-Attributes.md
index 45d6e9eaa0c..7099bd9c139 100644
--- a/Packages/com.unity.visualeffectgraph/Documentation~/Reference-Attributes.md
+++ b/Packages/com.unity.visualeffectgraph/Documentation~/Reference-Attributes.md
@@ -24,7 +24,7 @@ Some attributes are a bit more advanced and will be used by default in most simu
| Name | Type | Description | Default Value |
| ---------- | ------- | ------------------------------------------------------------ | ---------- |
| `mass` | float | The mass of a particle in Kg/dm^3 | 1.0 (defaults to 1kg per liter of water) |
-| `direction` | Vector | You can use this attribute in the following ways:
•As a storage helper to store arbitrary direction.
•Use any block that sets a shape position to write to the direction attribute. For example, Set Position (Shape : Circle). | (0.0, 0.0, 1.0) |
+| `direction` | Vector3 | You can use this attribute in the following ways:
•As a storage helper to store arbitrary direction.
•Use any block that sets a shape position to write to the direction attribute. For example, Set Position (Shape : Circle). | (0.0, 0.0, 1.0) |
| `angle` | Vector3 | **Variadic:** Euler rotation of a simulated element, expressed as a Vector of Degrees Values. | (0,0,0) |
| `angularVelocity` | Vector3 | **Variadic:** Euler rotation speed of a simulated element, expressed as a Vector of Degrees per second values. | (0,0,0) |
| `oldPosition` | Vector3 | **Deprecated:** This attribute is a storage Helper if you want to back-up current position of a simulated element, before integrating its velocity. | (0,0,0) |