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FIX: InputSystem.cs file with correct manual links to Processors page (#2291)
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Packages/com.unity.inputsystem/InputSystem/InputSystem.cs

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@@ -868,7 +868,7 @@ public static bool IsFirstLayoutBasedOnSecond(string firstLayoutName, string sec
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/// different names. When doing so, the first registration is considered as the "proper"
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/// name for the processor and all subsequent registrations will be considered aliases.
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///
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/// See the <a href="../manual/Processors.html">manual</a> for more details.
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/// See the <a href="../manual/UsingProcessors.html">manual</a> for more details.
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/// </remarks>
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/// <seealso cref="InputProcessor{T}"/>
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/// <seealso cref="InputBinding.processors"/>
@@ -996,7 +996,7 @@ public static void RegisterProcessor(Type type, string name = null)
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/// different names. When doing so, the first registration is considered as the "proper"
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/// name for the processor and all subsequent registrations will be considered aliases.
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///
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/// See the <a href="../manual/Processors.html">manual</a> for more details.
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/// See the <a href="../manual/UsingProcessors.html">manual</a> for more details.
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/// </remarks>
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/// <seealso cref="InputProcessor{T}"/>
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/// <seealso cref="InputBinding.processors"/>

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