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Description
The UI Virtual Touch Zone does not act like a touch zone. When a finger is pressed onto the screen and dragged across it, it functions like a joystick, continuing to provide a non-zero vector output while the finger is stationary.
The output value of the ui virtual touch zone should be Vector2.zero if a finger is held stationary on/after a drag, but it still produces non-zero values. I have tried to fix this myself but the documentation surrounding the events of the touch zones is lacking.
Here is an example of others encountering the same problem on the unity forums: https://forum.unity.com/threads/virtual-touch-zone-to-rotate-camera-android.1191586/
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